Wt is a C++ library for developing Web applications with an API that is widget-centric and inspired by existing C++ graphical user interface APIs. To the developer, it offers abstraction of Web-specific implementation details, increasing the accessibility and portability. Under the hood, the library uses the latest techniques (HTML5, Ajax, WebSockets) to handle user events and update the Web page.
Asbru Web Content Editor is a cross-browser and cross-platform WYSIWYG HTML/XHTML Web content editor component for Web designers and programmers. It can be integrated into Web applications to give non-technical users access to create and update Web content. It can be used as a replacement for a simple TEXTAREA input field in contact forms, message boards, Web email systems, and Web content management systems. Features include CSS style sheet support, drag and drop editing, and advanced hyperlink and media managers.
CCFE is a simple tool to quickly supply an interactive screen-oriented interface to command line scripts and commands. It prompts users for the information needed to run the commands, and can be programmed with your preferred shell to provide predefined selections and run-time defaults. It also provides a menu system to hierarchically organize them and a viewer to browse the standard output and standard error of invoked scripts or commands.
QicsTable is designed to provide a high performance and more functional alternative to the QTable object included in the Enterprise and GPL versions of Qt. It is built around an MVC architecture and implemented with the philosophy that common operations (setting fonts, alignment, etc.) should be directly supported and not require additional subclasses. It is offered under two licenses: the GPL for open source efforts, and commercial for companies requiring the ability to develop proprietary applications.
Vis/Space is a client-server system for visually exploring data structures in 3D virtual space. It allows the placement of various data sources in a three-dimensional environment. Custom search terms can be entered into a query field, or can be navigated to and from an existing object. All objects like images and "text screens" can be moved around. A single click on an image shows the full-resolution version in the foreground. Whole collections of images can be moved. A click to the cube also toggles among several different possible layouts. Data sources include search engines, microblogging, Wikipedia, image/video search, and 4chan.
ViewKlass is a C++ framework for developing applications that use the LessTif or OSF/Motif(tm) user interface toolkits. In particular it provides classes that support the creation of reusable components. It also provides classes that encapsulate some of the more difficult and tedious aspects of Motif development. These include classes to handle the creation of windows, dialogs, and menus. ViewKlass is an open source implementation of SGI's ViewKit(tm), and should eventually become source code compatible with a large subset of of that API.
The Asbru Website Manager is a ready-to-use cross-browser/cross-platform tool that enables non-technical users to edit, add, and delete HTML pages, images, and other files on their Web server through a Web browser. Users can browse their way to the Web pages they want to change and edit directly in a WYSIWYG HTML editor with a familiar word processor like user interface.
NovaTK is an object-oriented, cross-platform GUI toolkit. One of the focuses of NovaTK is to facilitate rapid development of cross-platform applications requiring fewer lines of code. The event system is based upon a powerful callback mechanism that makes application design simpler, easier to read, and logical.
The CRT X-Y Library (libcrtxy) allows you to write vector-based video games (like Asteroids, Lunar Lander, and Battlezone from the 1970s and 80s). The end-user (and/or packager of your software) determines how lines are rendered, depending on the capabilities of their system. This choice includes anti-aliasing, alpha blending, blurring, and even the display size and depth. Fixed-point math is used, and sine and cosine trigonometric functions (using look-up tables) are provided. The library is based on libSDL and uses SDL as the video backend.