RSS 87 projects tagged "Linux"

Download Website Updated 19 Feb 2014 The Open Toolkit library

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Pop 291.65
Vit 22.02

The Open Toolkit library (OpenTK) is a set of advanced cross-platform bindings to OpenGL, OpenCL, and OpenAL for C# and other Mono/.Net languages. It can be used standalone (in the spirit of GLFW or SDL) or integrated into GTK# and WinForms applications.

Download Website Updated 26 Sep 2013 ClanLib

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Pop 280.76
Vit 33.46

ClanLib is a cross-platform game SDK currently supporting Windows and Linux. It provides easy-to-use interfaces for 2D graphics, input, sound, resources, networking, GUI, OpenGL, and more. The goal is to provide a game SDK that does all the dirty work that all modern games need to implement anyway, thus making the game developer concentrate on the gameplay instead of reinventing the wheel over and over again.

Download Website Updated 15 Sep 2013 Wine

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Pop 793.25
Vit 61.46

Wine is an implementation of the Windows API on top of X and Unix. It does not require Microsoft Windows, but can use native Windows DLLs if they are available. It provides both a development toolkit for porting Windows source code to Unix as well as a program loader, allowing many unmodified Windows programs to run on x86-based Unixes.

Download Website Updated 22 Sep 2012 Erlang SDL

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Pop 44.16
Vit 3.72

Esdl is library for accessing SDL and OpenGL through Erlang. SDL handles 2d graphics, user events, and audio while OpenGL handles 3d graphics. SDL (Simple DirectMedia Layer) is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It also does event handling from mouse, keyboards, and joysticks. OpenGL is a cross-platform standard for 3D rendering and 3D hardware acceleration.

No download Website Updated 10 Jun 2012 Eagle Mode

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Pop 113.21
Vit 7.65

Eagle Mode is an advanced solution for a zoomable user interface. It has a professional file manager, file viewers and players for most of the common file types, a chess game, a 3D mines game, a multi-function clock and some fractal fun, all integrated in a virtual cosmos.

Download Website Updated 16 May 2012 Visualization Library

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Pop 117.45
Vit 10.70

Visualization Library is C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. It supports advanced features like OpenGL Shading Language, Volume Rendering, Isosurface extraction, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, a multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures, and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, and 3D/2D games.

Download Website Updated 22 Dec 2010 JACL Adventure Creation Language

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Pop 90.75
Vit 10.86

JACL is an interpreted language for creating interactive fiction and turn-based Web games. Using a variety of Glk libraries, JACL has cross-platform support for graphics and sound in the desktop environment. JACL also includes an integrated Web server for easy testing of Web-based games.

Download Website Updated 23 Nov 2010 Jameter

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Pop 13.71
Vit 1.00

Jameter is a software development tool that aims to make writing your own games as simple as possible. It is based on Lua and SDL.

Download Website Updated 08 Jul 2010 Quick and Dirty Game Development Framework

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Pop 72.97
Vit 7.15

qdgdf (Quick and Dirty Game Development Framework) is a set of libraries designed to allow fast development of games under a variety of systems. Its main goal is to show a platform-independent, consistent interface to Unix/Linux and MS Windows.

Download Website Updated 25 Mar 2010 PhysicsFS

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Pop 145.99
Vit 6.85

PhysicsFS is a library to provide abstract access to various archives. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent, hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Symbolic links can be disabled, for added safety. Finally, PhysicsFS gives you a platform- abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc.

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Fanurio

A time tracking and billing application for freelancers.

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grep

GNU grep, egrep and fgrep.