For users on Linux and Unix, KDE offers a full suite of user workspace applications which allow interaction with these operating systems in a modern, graphical user interface. This includes Plasma Desktop, KDE's innovative and powerful desktop interface. Other workspace applications are included to aid with system configuration, running programs, or interacting with hardware devices. While the fully integrated KDE Workspaces are only available on Linux and Unix, some of these features are available on other platforms. In addition to the workspace, KDE produces a number of key applications such as the Konqueror Web browser, Dolphin file manager, and Kontact, the comprehensive personal information management suite. The list of applications includes many others, including those for education, multimedia, office productivity, networking, games, and much more. Most applications are available on all platforms supported by the KDE Development. KDE also brings to the forefront many innovations for application developers. An entire infrastructure has been designed and implemented to help programmers create robust and comprehensive applications in the most efficient manner, eliminating the complexity and tediousness of creating highly functional applications.
v4l-utils is a collection of various video4linux (V4L) and DVB utilities. libv4l is an accompanying collection of libraries that adds a thin abstraction layer on top of video4linux2 (V4L2) devices. The purpose of this layer is to make it easy for application writers to support a wide variety of devices without having to write separate code for different devices in the same class. It consists of 3 different libraries. libv4lconvert offers functions to convert from any (known) pixel format to V4l2_PIX_FMT_BGR24 or V4l2_PIX_FMT_YUV420. libv4l1 offers the (deprecated) v4l1 API on top of v4l2 devices, independent of the drivers for those devices supporting v4l1 compatibility (which many v4l2 drivers do not). libv4l2 offers the v4l2 API on top of v4l2 devices, while adding support for the application transparent libv4lconvert conversion where necessary.
Marvin is an extensible image processing framework for Java. It provides features to manipulate images, to manipulate captured video frames, and to process images with multi-threading. Its features can be extended via plug-ins. Plug-ins can be integrated with the graphical user interface, and their plug-in performance can be analyzed. Every image processing algorithm is developed as a plug-in that can be plugged into the MarvinEditor, an image manipulation program that uses plug-ins developed using Marvin, or into third-party applications. Currently there are 55 plug-ins available.
Open Tool Kit (Otk) is a portable widget library for making graphical user interfaces for C programs. It emphasizes simplicity for the application programmer without eliminating capability. Based on OpenGL, Otk supports Linux, Unix, and other OSs neutrally and efficiently. It is simple and compact, and it strives for easy compilation and linking to other applications. In seeking to address several issues associated with earlier graphics APIs, Otk explores some interesting methods, such as window-relative layout instead of pixel-based layout.
LibRaw is a library for reading RAW files obtained from digital photo cameras (CRW/CR2, NEF, RAF, DNG, and others). LibRaw is based on the source codes of the dcraw utility, though some of the drawbacks of dcraw have been eliminated. The users of the library are provided with an API to be used when writing their software programs.
white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.