Playtomic is a set of client and server APIs for game leaderboards, user generated content, and dynamic updates. It began as a hosted service providing tools and analytics for game developers, but is now available for developers to operate on their own. It includes the API server which is written in NodeJS and backed with MongoDB, along with game client APIs for HTML5, Flash, iOS, Android, Windows, and Unity3d games.
Tk Drag and Drop is an extension for Tcl/Tk to add native drag and drop capabilities to the Tk toolkit. It is designed for Tk versions 8.3.3 and higher. Native drag and drop are supported under Microsoft Windows (XP, Vista, 7), Mac OS X Leopard (Cocoa framework), and Linux (XDND, drag support missing).
Address Book Server allows you to share your contacts and calendar events with others connected to your network or over the Internet. Each participant synchronizes their contacts with the server hosted on your own system. Address Book Server supports the full Address Book and iCal schema. The server also provides a friendly Web interface and an iPhone client which let you access your contact details remotely.
HandBrake is a multi-threaded DVD to MPEG-4 ripper and converter. It can encode directly from DVDs (even encrypted ones) or from VIDEO_TS folders. AC3, LPCM, and MPEG audio tracks are supported. The output can be contained in MP4, AVI, or OGM files, and the output audio is encoded in either AAC, MP3, or Vorbis. Other features include support for 2-pass encoding, encoding of two audio tracks, a bitrate calculator, and deinterlacing, cropping, and scaling of the original picture.
mGSTEP is a software development framework designed primarily for use in embedded devices. It implements the core elements of NeXT's OpenStep that evolved into Apple's Cocoa Objective-C class libraries. The drawing API is a partial implementation of Display Postscript in parallel with the newer Core Graphics API. The stable GUI (AppKit) is X11 based. A Linux framebuffer based GUI backend is also included.
distcc is a parallel build system that distributes compilation of C/C++/ObjC code across machines on a network. It can be set up in just a few minutes and makes builds up to ten times faster. It does not require machines to share a filesystem or have the same libraries or header files, and installation does not need superuser privileges.