Unnamed un-names unwanted DNS entries. It was written to solve the problem of upstream DNS servers inserting bogus records for NXDOMAINs. It can be used to filter unwanted domain names like ads, porn, time wasters, etc. It is modular, so extensions are easy. Extensions can be written in Lua or compiled as shared objects.
FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility. The FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions. For advanced users, FCEUX offers tools for debugging, ROM-hacking, map making, tool-assisted movies, and Lua scripting. FCEUX is an evolution of the FCE Ultra emulator. FCEUX merges elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.
The Lumiera project strives to create a video/film editing solution usable for professional grade productions, e.g. a documentary or feature film. The main focus is on supporting large scale and complicated project setups and to add the actual media processing in an open plugin-based manner Lumiera was born out of the Cinlelerra community. It started as a partial rework of the Cinelerra codebase, but then quickly turned into a complete re-engineering. It has been underway for almost 3 years, and has a substantial body of working code, but is not yet ready for end users.
Lsyncd watches a local directory tree's event monitor interface (inotify). It aggregates and combines events for a few seconds and then spawns one (or more) process(es) to synchronize the changes. By default, this synchronization is done with rsync. Lsyncd is thus a lightweight live mirror solution that is comparatively easy to install. It does not require new filesystems or block devices and does not hamper local filesystem performance.
Fawkes is a component-based Software Framework for Robotic Real-Time Applications for various platforms and domains. It is developed and used for cognitive robotics real-time applications like soccer and service robotics. It supports fast information exchange and efficient combination and coordination of different components to suit the needs of mobile robots operating in uncertain environments.