Stendhal is a multiplayer online adventure game (MMORPG) developed using the Arianne game development system. It features a rich and expanding world in which you can explore towns, buildings, plains, caves, and dungeons. You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash. Your character will develop and grow, and with each new level up become stronger and better. With the money you acquire, you can buy new items and improve your armour and weapons. You can also roam the world in search of evil monsters (and kill them).
OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable implementation of the game that will run on Linux, Windows, and Mac OS X. No game data is distributed with the code; the user must already own a copy of Morrowind to use the software.
Turn Watcher is a tool based on Dungeons & Dragons rules. It is used to track the initiative of your players and monsters. It includes an option to roll initiative on every round, roll will, listen, and spot, and it has a status column that shows you the current status of your players. When you enter a player or monster, you also enter all of its modifiers, so the computer can take care of rolling all the dice for you. Still want to roll initiative? You can simply order the characters with the Move Up and Move Down options.
GCompris is an educational software suite with numerous activities for children aged 2 to 10. Some of the activities are game-orientated, but nonetheless still educational. These include computer discovery (keyboard, mouse, different mouse gestures), algebra (table memory, enumeration, double entry table, mirror image), science (the canal lock, the water cycle, the submarine, electric simulation), geography (place the country on the map), games (chess, memory, connect 4, oware, sudoku), reading practice, and others (learn to tell time, puzzles of famous paintings, vector drawing, cartoon making, etc.). It currently offers in excess of 100 activities, and more are being developed.
LDMud is an LP-class MUD engine, meaning it is object-oriented, with all object clases stored in unique files. The engine runs compiled bytecode to manipulate those objects, and the underlying simulated processor is a stack machine. It is a 3rd-generation LP-class MUD, being derived from Amylaar, which in turn was derived from the original LPMud. The game has no limitations on the nature of the game space other than the limits of your coding.