STXXL is an implementation of the C++ standard template library STL for external memory (out-of-core) computations. STXXL implements containers and algorithms that can process huge volumes of data that only fit on disks. While compatibility with the STL supports ease of use and compatibility with existing applications, another design priority is high performance.
libfiu is a C library for fault injection. It provides functions to mark "points of failure" inside your code (the "core API"), and functions to enable/disable the failure of those points (the "control API"). The core API is used inside the code on which you want to perform failure injection. The control API is used inside the testing code in order to control the injection of failures.
StelsCSV is a JDBC driver that allows performing SQL statements and other JDBC operations upon text files (comma separated, tab-separated, fixed length, etc.). Using this driver, users can easily create a simple database consisting of plain text files. The driver can be used for writing data importing programs and migration tools. It supports most keywords of ANSI SQL92, table joins, INSERT, UPDATE, and DELETE statements, data types, aggregate, converting, string, and user-defined SQL functions.
OIO is a Web-based metadata/data management front-end which is built using Zope and works with Postgresql. No programming is required to build and manage Web-forms or to perform data mining/analysis on the collected data. It is in production at the Harbor/UCLA Medical Center for clinical outcomes management and research data. Forms created with OIO and hosted on any OIO server can be downloaded as XML files. Once downloaded from the "Forms library" and imported into an OIO server, the necessary database tables are automatically recreated and the imported forms become immediately available to the users of that OIO server.
ClanLib is a cross-platform game SDK currently supporting Windows and Linux. It provides easy-to-use interfaces for 2D graphics, input, sound, resources, networking, GUI, OpenGL, and more. The goal is to provide a game SDK that does all the dirty work that all modern games need to implement anyway, thus making the game developer concentrate on the gameplay instead of reinventing the wheel over and over again.