distcc is a parallel build system that distributes compilation of C/C++/ObjC code across machines on a network. It can be set up in just a few minutes and makes builds up to ten times faster. It does not require machines to share a filesystem or have the same libraries or header files, and installation does not need superuser privileges.
GNUSTEP Live CD contains a lot of software for GNUstep, a free implementation of the OPENSTEP framework (which is also directly used in Mac OS X as Cocoa). It includes excellent applications for RAD (GORM and ProjectCenter). The CD is available for i486, AMD64, Apple Mac PowerPC, and Sun UltraSPARC computers.
HandBrake is a multi-threaded DVD to MPEG-4 ripper and converter. It can encode directly from DVDs (even encrypted ones) or from VIDEO_TS folders. AC3, LPCM, and MPEG audio tracks are supported. The output can be contained in MP4, AVI, or OGM files, and the output audio is encoded in either AAC, MP3, or Vorbis. Other features include support for 2-pass encoding, encoding of two audio tracks, a bitrate calculator, and deinterlacing, cropping, and scaling of the original picture.
Gomoku.app is an extended TicTacToe game for GNUstep. You win the game if you are able to put 5 of your pieces in a row, column, or diagonal. You lose if the computer does so before you. You can play the game on boards of different size. The game has 6 different difficulty levels.
Democracy Player is a cross-platform Bittorrent-enabled RSS aggregator with built-in video playback that seeks to make watching Internet video from a wide range of sources as easy as watching TV. It is part of the Democracy Internet TV platform, which includes the torrent-enabled RSS publishing application Broadcast Machine and the video bookmarking site Videobomb.com.
libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more.