GNUnet is a peer-to-peer framework with focus on providing security. All peer-to-peer messages in the network are confidential and authenticated. The framework provides a transport abstraction layer and can currently encapsulate the network traffic in UDP, TCP, HTTP, HTTPS, or direct 802.11 (WLAN). GNUnet supports accounting to provide contributing nodes with better service. The services built on top of the framework include anonymous file sharing and a virtual network providing IPv4-IPv6 transition via protocol translation over the P2P network.
U++ is a C++ cross-platform rapid application development suite focused on programmers' productivity without sacrificing runtime performance. Based on strictly deterministic design, it provides a viable alternative to garbage-collected platforms, even for business logic oriented problems.
Heartbeat is a full-function high-availability system for Linux and other POSIX-like OSes. It monitors services and restarts them on errors. When managing a cluster (more than 1 machine), it will also monitor the members of the cluster and begin recovery of lost services in less than a second. It runs over serial ports and UDP broadcast/multicast, as well as OpenAIS multicast. It is easily adapted to different interconnect media and protocols. When used in a cluster, it can operate using shared disks, data replication, or no data sharing. Versions starting with 2.0 are comparable to any commercial HA package, providing resource monitoring, larger clusters, and detailed dependency information.
Libzdb is a database library with thread-safe connection pooling. The library can connect transparently to multiple database systems. It has zero runtime configuration and connections are specified via a URL scheme. A modern object-oriented API is provided. Libzdb supports MySQL, PostgreSQL, SQLite, and Oracle.
ClanLib is a cross-platform game SDK currently supporting Windows and Linux. It provides easy-to-use interfaces for 2D graphics, input, sound, resources, networking, GUI, OpenGL, and more. The goal is to provide a game SDK that does all the dirty work that all modern games need to implement anyway, thus making the game developer concentrate on the gameplay instead of reinventing the wheel over and over again.
JACK is a low-latency audio server. It can connect a number of different applications to an audio device, as well as allowing them to share audio between themselves. Its clients can run in their own processes (i.e., as normal applications), or can they can run within the JACK server (as a "plugin"). JACK is different from other audio server efforts in that it has been designed from the ground up to be suitable for professional audio work. This means that it focuses on two key areas: synchronous execution of all clients, and low latency operation.
Elektra is a universal hierarchical configuration store, similar to GConf and the Windows Registry. It allows programs to read and save their configurations with a consistent API, and allows them to be aware of other applications' configurations, leveraging easy application integration. While architecturally similar to other OS registries, Elektra does not have most of the problems found in those implementations. Elektra includes a library, an API, and commandline and GUI tools for administration tasks.
OpenGUI is a high-level multi-platform, thread-safe C/C++ windowing and graphics library built upon a fast, low-level graphics kernel. It provides 2D drawing primitives and an event-driven windowing API for easy application development. The benefit of this library is speed, power, and a well-designed API with a narrow learning curve. It supports the BMP, JPG, TGA, PNG, TIFF, and PCX image file formats, color gradients, and TTF fonts. There is also basic XML file support and a smart persistence wrapper. OpenGUI supports the keyboard and mouse as event sources, the Linux framebuffer, SVGAlib, and XFree86/DGA2 (HW accelerated) as drawing backends, Mesa3D under Linux, and 8, 15, 16, and 32-bpp color modes.
crypt_blowfish is an efficient implementation of a modern password hashing algorithm, based on the Blowfish block cipher, provided via the crypt(3) and a reentrant interface. It is compatible with bcrypt as used in OpenBSD. It is adaptable to future processor performance improvements, allowing you to arbitrarily increase the processing cost of checking a password while still maintaining compatibility with your older password hashes. The hashes it produces are several orders of magnitude stronger than traditional Unix DES-based or FreeBSD-style MD5-based hashes.