4tH is a Forth compiler with a little difference. Instead of the standard Forth engine it features a conventional compiler. 4tH is a very small compiler that can create bytecode, C-embeddable bytecode, standalone executables, but also works fine as a scripting language. It supports about 95% of the ANS Forth CORE wordset and features conditional compilation, pipes, files, assertions, forward declarations, enumerations, structures, suspended execution, recursion, include files, etc. It comes with an RPN calculator, line editor, preprocessor, compiler, decompiler, C-source generator, a virtual machine, and a multitasking environment.
Allegro is a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers. It also provides fixed and floating point mathematical functions, 3D functions, file management functions, compressed datafile, and a GUI.
msmtp is an SMTP client with a sendmail compatible interface. It can be used with Mutt and other MUAs. It forwards messages to an SMTP server which does the delivery. Features include various SMTP AUTH methods, TLS/SSL-encrypted connections (including support for client certificates), support for multiple accounts, DSN, and IPv6 support.
CodeWorker is a versatile parsing tool and a universal source code generator. It interprets a scripting language for producing reusable, tailor-made, evolving, and reliable IT systems with a high level of automation. The file formats to parse are described in an extended-BNF syntax. Template-based scripts drive the writing of patterns for generating code or text. The code generation knows how to preserve protected areas with hand-typed code and provides code expansion, source-to-source translation, and program transformation. It provides a native translation of CodeWorker's scripts in C++.
ZSNES is an SNES emulator for i386 machines running Linux, DOS, or Windows. It allows you to play most SNES games on your PC. It also adds several enhancements not present in the original SNES such as filters to improve image quality, savestates to be able to save/restore your game at any time, and more.
Red language is a native-code compiled functional, imperative, symbolic, and homoiconic programming language that re-uses most of REBOL's syntax and semantics. Both static and JIT compilation support are planned. A strong emphasis is made on concurrency and both task and data parallelism support using an actor-like abstraction and parallel collections (Scala-like). The target range of usage spreads from low-level system programming (thanks to the built-in Red/System C-level DSL) and embedded systems, up to high-level scripting, with an optional REPL console.