ACFTools is a utility for manipulating X-Plane flight simulator aircraft and weapon models without using its Plane Maker. It can decode both Apple and Intel ACF/WPN formats into plain text files with a syntax similar to C, which can be edited and then re-converted into binary data. It is able to extract almost complete 3D models of aircraft (fuselage, floats, tanks, wings, stabs, propellers, engines) and write it in AC3D modeler format. Edited 3D parts can then be merged into plain text and consequently converted into binary ACF files.
The Artificial Knowledge Interface for Reasoning Applications (AKIRA) project aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents featuring KQML, fuzzy logic, neural networks, fuzzy cognitive maps, and DIPRA. DIPRA is a distributed version of the BDI (Belief Desire Intention) goal oriented model.
Allegro is a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers. It also provides fixed and floating point mathematical functions, 3D functions, file management functions, compressed datafile, and a GUI.
Brook for GPUs is a compiler and runtime implementation of the Brook stream programming language for modern graphics hardware. The goals for this project are to demonstrate general purpose programing on GPUs, to provide a useful tool for developers who want to run applications on GPUs, and to research the stream language programming model, streaming applications, and system implementations.
ClanLib is a cross-platform game SDK currently supporting Windows and Linux. It provides easy-to-use interfaces for 2D graphics, input, sound, resources, networking, GUI, OpenGL, and more. The goal is to provide a game SDK that does all the dirty work that all modern games need to implement anyway, thus making the game developer concentrate on the gameplay instead of reinventing the wheel over and over again.
CFL (Compressed File Library) is meant for the save-files used by games, and other sorts of data files. Its features include pluggable class factories, easy CFL file creation at runtime, and the ability to have multiple separate CFL objects in memory at the same time. The package also includes a CFL testing tool to make it easier to port the library and to create additional plug-in compressors, preprocessors, and ciphers. It also includes a makecfl utility, which makes it easy to create ini files.