objSQL is a PHP-based database access layer for multiple database servers. Primarily designed for small-to-medium projects, it uses an "Object Based" approach for handling general database queries. Built-in support for transactions and prepared statements allow for a common interface to all supported database types. Recordset paging is simplified by incorporating the paging method along with many helper methods for general queries. objSQL is easily extended to create your own unique classes and methods.
BallroomDJ is a ballroom music player. It is designed to let the computer choose the music and to be able to play music the entire evening without intervention. It features flexible playlists, music queue management, requests, seeking in songs, speed with pitch control, and an optional audio file organizer. Playlists can have automatic selections based on your choice of dances and how often those dances should play, stops after some number of songs has been played, stops at a particular time, allowing of songs with certain keywords, sequences, and manual selection. Mix all of these in any order and modify them at any time.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.
EGSL is a small interpreter which can execute Lua scripts. It includes some functions for fast and easy game development. These are image manipulation functions, functions for 2D drawing, sound and music, input via mouse, keyboard, and joypad, and some helper functions. The engine is based on SDL, SDL_gfx, and SDL_mixer, and additionally on SDL_image on Haiku-OS.
MiniD is a scripting language influenced by Lua, D, Io, Python, and other languages. It has a C-style syntax, is dynamically typed, and is designed to be easily embedded within and extended by a larger host application. It is written in (and is designed to be used from) the D programming language. It can also be used as a standalone language. Some external libraries are currently under development, including bindings to SDL, OpenGL, and libpcre.