BeagleSNES is a complete filesystem image which turns the ARM-based BeagleBoard-xM and BeagleBone Black platforms into an embedded appliance capable of playing Super Nintendo game titles. It uses a modified version of the SDL port of SNES9X as its emulator, boots into a GUI frontend for selecting game titles, and uses USB gamepads as the controllers. Most titles run quite well on the platform, though some performance-intensive titles and titles which use special hardware (such as titles which use the SuperFX chip) will run too slowly to be playable. Individual BeagleSNES components (bootloader, kernel, GUI/emulator) have been broken out of the filesystem image in order to allow interested developers to examine them without having to examine the full filesystem image. Full filesystem images, as well as images containing only the BeagleSNES binary and data files, are available.
GSport is an Apple IIgs emulator based on Kent Dickey's excellent KEGS emulator. It features updated support for the Uthernet Ethernet board, as well as virtual printer support. Code from several KEGS variants over the years was merged together to form this codebase. GSport's name comes from the merging of "GS" (as in the Apple IIgs) and portability - in the programming sense - since it can be built and run on many different computer platforms.
AdlMIDI is a command line program that plays MIDI files using software OPL3 emulation (FM synthesis). It has a console UI. It features a built-in selection of 50 patch sets, most of which are General MIDI compatible, but some of which are customized for playing original background music soundtracks of select PC games.
Gigalomania is a 2D real time strategy game that is a clone of Mega-Lo-Mania. The gameplay consists of researching and developing new technology with which to conquer your enemies, from rocks and sticks to nuclear weapons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through. The game is still under development, but is entirely playable in its current state.
Avoision is a very simple arcade-style game. There's no story, no fancy graphics, no campaigns--just frantic, high-speed gameplay. Gameplay consists of moving a green block around with the arrow keys. The goal is to capture the red block before the timer runs out to score points. You must avoid all the white blocks that appear as you progress through the game.
Ditchers is a multiplayer action game where underground tanks use a variety of weapons to find and destroy each other. Tanks dig tunnels in the soil with a limited supply of energy that can be refilled only in homes (as well as health). the GUI is controlled mainly by mouse, while gameplay is controlled only by keyboard. It is not difficult to create your own maps or to draw your own tank. The game supports split-screen, network games, and artificial players whose intelligence is programmable in the Lua scripting language. The game is inspired by Tunneler.
Bitfighter is a game that feels a little like Asteroids on steroids. It's a multiplayer space-based combat and strategy game, featuring customized ships, multiple game modes, cool retro graphics, and smooth network play. It also includes a full featured level editor, Lua scriptable bots, and other cool features. It has a very active development team, so the game keeps improving.