ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.
Obix is an object-oriented programming language designed to make it easy to quickly write reliable code. More reliability is achieved through language features which consistently support the "Fail fast!" principle (every coding error should be detected as early as possible, preferably at compile-time, or else as early as possible at run-time). The Obix compiler generates Java binaries which can be executed on any Java virtual machine.
SHTns is a high-performance Spherical Harmonic Transform library. It was designed for numerical simulation (fluid flows, mhd, etc.) in spherical geometries, but can be used for any kind of problem involving scalar or vector spherical harmonics. It is very fast, thanks to careful vectorization and runtime tuning. It supports multi-threaded transforms via OpenMP. It features scalar and vector transforms, synthesis and analysis, and flexible truncation and normalization. A Python interface is included.
Fossil is a distributed software configuration management/version control system built with reliability and ease of use on mind. It comes with integrated bug tracking and a wiki. It is distributed as a single static binary for easy installation and the ability to run in a chrooted environment. Other highlights include a Web interface, autosync, simple networking, and CGI support.
::mound:: is a software development management platform. ::mound:: provides simple project management with lots of power, but stays out of the way. ::mound:: is methodology independent and is designed for agile software development. It allows for tracking of bugs, tasks, and projects.
aime is a simple, C-like programming language and an interpreter, both designed to be embeddable in applications. The language is straightforward, trivial, and direct. Its syntax is simpler than that of C, while still providing for full object management, higher order functions, and references. The interpreter is secure and expressive, allowing comprehensive control over program execution and providing powerful methods of application integration.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.