AeonWave-OpenAL is a thin OpenAL emulation layer that uses AeonWave to create one of the fastest rendering OpenAL implementations available. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Its API style and conventions deliberately resemble those of OpenGL.
lrc (The Linux Resource Compiler) is a system for packing many files into a single file for installation and use in a program as its resources (such as the graphics and sounds used by a game). It consists of a command-line tool, called lrc, for compiling the resources and a library, called liblrc, to extract the resources from a file generated by the compiler.
radare2 aims to create a complete, portable, multi-architecture, Unix-like toolchain for reverse engineering. It is composed of a hexadecimal editor (radare) with a wrapped I/O layer supporting multiple backends for local/remote files, debugger (OS X, BSD, Linux, W32), stream analyzer, assembler/disassembler (rasm) for x86, ARM, PPC, m68k, Java, MSIL, and SPARC, code analysis modules, and scripting facilities. It also has a bindiffer named radiff, base converter (rax), a shellcode development helper (rasc), a binary information extractor supporting PE, Mach0, ELF, class, etc. named rabin, and a block-based hash utility called rahash. Radare was rewritten as radare2, and the old version is only maintained for bugfixes.