D:GameVFS is a minimalist virtual filesystem library for the D programming language oriented at game developers. It provides an easy-to-use API for filesystem-independent file/directory manipulation. It supports basic VFS functionality. Files and directories can be created, read, and written, but not deleted. There are no security features (e.g., D:GameVFS can't handle a situation in which a file it's working with is deleted outside the program).
The Mirror C++ reflection library provides both compile-time and run-time meta-data describing common C++ program constructs like namespaces, types, enumerations, classes, their base classes and member variables, constructors, etc. and provides generic interfaces for their introspection. It also provides several high-level utilities based on the reflected meta-data like a factory generator, which generates, at compile-time, implementations of object factories which can create instances of arbitrary 'reflectable' type.