AzureGE is a multi-platform OpenGL and OpenAL-based game engine. It has built-in support for I/O, threading, and networking, a particle system, a material generator, a texture generator, and a mesh/terrain generator. It is intended mainly for creating role playing games, but can also be used for other types of game.
Cling is a complete, clean, and very flexible Java implementation of the UPnP Device Architecture specification. Additional UPnP service modules and graphical tools are also part of this project. Cling helps you create, control, and monitor UPnP-compatible services on your local network. Cling can be used as an UPnP/DLNA library for Android application development.