Assimp is a portable and extensible library designed for reading various well-known 3D file formats. It provides APIs for C and C++ and several wrappers for other languages. It reads more than 20 different 3D file formats (including Collada, 3DS, OBJ, LWO, and X) into a straightforward, hierarchical in-memory data structure that can easily be read and processed by applications. Several post processing steps can be applied, such as normal and tangent computations, index buffer, and vertex cache optimization. The library supports complex multi-layer materials and skinned meshes with multiple animations. A Windows-based viewer utility is provided as an implementation reference.
AzureGE is a multi-platform OpenGL and OpenAL-based game engine. It has built-in support for I/O, threading, and networking, a particle system, a material generator, a texture generator, and a mesh/terrain generator. It is intended mainly for creating role playing games, but can also be used for other types of game.
Biomechanical ToolKit (BTK) is a cross-platform library for biomechanical analysis. It can read and write a large variety of file formats used in biomechanics, and can modify them. All these operations can be done with the C++ API or with the wrappers included (Python, Octave, and Matlab). The goal of this project is to help the community share data without the restriction of the file format or the biomecanical model provided by the manufacturer of the acquisition system.
CS::SkipList Library is a C++ template library of containers based on skip lists. These containers work like sets and maps, but can also be accessed via numerical index. This collection has vector-like containers where all operations work in logarithmic time. It also has a composite container where you can order the same elements in many different ways at the same time.
DeltaQt is a cross-platform library of C++ classes and functions for parsing of DELTA (DEscription Language for TAxonomy) files, and is part of the Free DELTA initiative. Support for all major data-related DELTA directives is planned. Typesetting directives are beyond the scope of the project, and support for them is not planned. Support for RTF formatting within comments, notes, descriptions, etc. is planned. All data defined by supported DELTA directives (including comments and annotations) will be parsed into memory. Qt (core) is used extensively.
EJDB is an embedded JSON database engine. It aims to be a fast MongoDB-like NoSQL library that can be embedded into C/C++/Nodejs/Python3/Lua applications. It features collection-level write locking, collection level transactions, string token matching queries, and a Node.js binding.
EO is a template-based, ANSI-C++ evolutionary computation library that helps you to write your own stochastic optimization algorithms quickly. Evolutionary algorithms form a family of algorithms inspired by the theory of evolution, and solve various problems. They evolve a set of solutions to a given problem in order to produce the best results. These are stochastic algorithms because they iteratively use random processes. The vast majority of these methods are used to solve optimization problems, and may be also called "metaheuristics". They are also ranked among computational intelligence methods, a domain close to artificial intelligence. With the help of EO, you can easily design evolutionary algorithms that will find solutions to virtually all kind of hard optimization problems, from continuous to combinatorial ones.