AS3WavSound allows you to embed wav files into your project compiled with the open source Flash SDK compiler. Normally this is not possible and circumvented either by: using a licensed expensive editor that does this for you, or by the very ugly .swf workaround. This library does it natively and cleanly.
Apache uimaFIT provides Java annotations for describing UIMA components which can be used to directly describe the UIMA components in Java code without the need for traditional UIMA XML descriptors. This greatly simplifies refactoring a component definition (e.g., changing a configuration parameter name). It also makes it easy to instantiate UIMA components without using XML descriptor files by providing convenient factory methods. It is ideal for testing UIMA components because the component can be easily instantiated and invoked without requiring a descriptor file to be created first.
AppInfo is a small library that provides an easy way to show always valid, automatically updated information about a version of running software in your Web or desktop Java application. It is especially useful with automatic builds from CI server deployed on QA. It currently supports displaying the name, version, build number, and build date of running software. This information is available as text from end application and can be customized to fit your needs. Source information can be passed via environment variables and works out-of-box with Hudson CI server.
Aspose.Pdf for Android is a PDF document creation and manipulation component that makes it possible for Android applications to read, write, and manipulate PDF document without using any other third party applications. It supports PDF compression options, table creation and manipulation, graph objects, extended security controls, custom font handling, bookmarks, table of contents, attachments and annotations, PDF form data, printing, and much more.
Assimp is a portable and extensible library designed for reading various well-known 3D file formats. It provides APIs for C and C++ and several wrappers for other languages. It reads more than 20 different 3D file formats (including Collada, 3DS, OBJ, LWO, and X) into a straightforward, hierarchical in-memory data structure that can easily be read and processed by applications. Several post processing steps can be applied, such as normal and tangent computations, index buffer, and vertex cache optimization. The library supports complex multi-layer materials and skinned meshes with multiple animations. A Windows-based viewer utility is provided as an implementation reference.