Components 4 Java is a development tool for Java. It provides a framework to organize and separate different parts of code, and fills the gap between the class level and the library level as provided by the Java SE architecture. Additionally, you can organize your classes in well-separated and loosely coupled components. Those can be stuck together graphically into larger compositions. Finally, components and compositions will be distributed among Java archives as specified in assemblies.
Thumbnailator is a thumbnail generation library with a fluent interface for Java. It simplifies the process of producing thumbnails from existing image files and image objects by providing an API which allows for fine tuning of thumbnail generation, while keeping the amount of code that needs to be written to a minimum.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.
Industria is a collection of portable R6RS Scheme libraries for cryptography (AES, DES, Blowfish, HMAC, MD5, SHA-1, SHA-2, RSA, DSA, etc.), zip/gzip/zlib decompression, disassembly of amd64 machine code, Off-The-Record messaging, bytevector pack/unpack syntax, TLS connections via custom binary ports, and more.
LZHAM is a general purpose lossless data compression library that borrows many ideas from LZMA, but purposely makes several key tradeoffs that favor decompression speed over compression ratio. LZHAM's compression ratio is typically within .5% of LZMA, but decompresses 2-3 times faster. LZHAM's compressor is heavily threaded in a way that does not sacrifice compression ratio. The decompressor supports streaming and memory to memory decompression, and is designed to be particularly fast on embedded devices, handhelds, and game console platforms.
aime is a simple, C-like programming language and an interpreter, both designed to be embeddable in applications. The language is straightforward, trivial, and direct. Its syntax is simpler than that of C, while still providing for full object management, higher order functions, and references. The interpreter is secure and expressive, allowing comprehensive control over program execution and providing powerful methods of application integration.