D'Enfent Engine is a library that contains high-level classes to access OpenGL functions. It contains classes that may be very useful in game development: GUI components, sprite classes, and classes to handle mouse/keyboard events. It has a full API reference, as well as lessons to help you start working with the library.
GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.
[fleXive] CMS is a Java EE content management system based on JavaServer Faces 1.2. It combines the power of JSF XHTML templating with that of the Java EE 5 content repository, [fleXive]. Some highlights include dynamic JSF templating (Facelets), easy integration of custom logic with EJB or JSF beans, a modular structure, Maven support, generic data structures, and WebDAV and CMIS support. It incorporates all core [fleXive] features like security, versioning, multilinguism, and scripting.
DDMSence (pronounced "dee-dee-em-Essence") is the only Java library that fully supports the DoD Discovery Metadata Specification (DDMS). It provides a complete implementation of the DDMS specification using any DDMS version between 2.0 and 5.0. Validation is performed according to both the schema and the specification, and custom validation rules can be defined with ISO Schematron.
C++ command line parameters parser (CLPP) is a command line parameter parser with callback functions and, if necessary, type/semantic checking of values of input parameters. It uses only Boost C++ libraries and ISO C++. It is header-only (no need to build it) and very simple to use.