Tulip is an information visualization framework dedicated to the analysis and visualization of relational data. Tulip aims to provide the developer with a complete library, supporting the design of interactive information visualization applications for relational data that can be tailored to the problems being faced. Written in C++, the framework enables the development of algorithms, visual encodings, interaction techniques, data models, and domain-specific visualizations. One of the goals of Tulip is to facilitate the reuse of components, and it allows developers to focus on programming their application. This development pipeline makes the framework efficient for research prototyping as well as the development of end-user applications. The framework also provides a complete software for visual analysis of relational data having attributes.
Wine is an implementation of the Windows API on top of X and Unix. It does not require Microsoft Windows, but can use native Windows DLLs if they are available. It provides both a development toolkit for porting Windows source code to Unix as well as a program loader, allowing many unmodified Windows programs to run on x86-based Unixes.
This is a PHP class that attempts to validate a given e-mail address at four levels: matching the address against a RFC compliant regular expression; checking whitelists and blacklists of domains with typing mistakes, disposable email addresses, and temporary and fake domains; verifying the existence of the destination SMTP server by verifying the respective DNS MX record; and connecting to that server to see if the given address is accepted as a valid recipient. The class also features a debugging output option that lets you see the remote SMTP server connection and data exchange dialog to see the real cause why an apparently valid address may not be accepting messages.
GNUnet is a peer-to-peer framework with focus on providing security. All peer-to-peer messages in the network are confidential and authenticated. The framework provides a transport abstraction layer and can currently encapsulate the network traffic in UDP, TCP, HTTP, HTTPS, or direct 802.11 (WLAN). GNUnet supports accounting to provide contributing nodes with better service. The services built on top of the framework include anonymous file sharing and a virtual network providing IPv4-IPv6 transition via protocol translation over the P2P network.
Ariadne is a Web Application Framework and Content Management System built with PHP. It allows you to build complex Web applications and sites with ease. It takes care of the mundane stuff like internationalization, security, user management, templating, data retrieval and storage, caching, and site management. It stores content in a structured object store that can be accessed through an extensive filesystem-like API.
WebGUI is a content management framework built to allow average business users to build and maintain complex Web sites. It is modular, pluggable, and platform independent. It was designed to allow the people who create the content to manage it online, rather than content management taking up the time of busy IT staff. WebGUI comes with a full host of features including shopping cart, subscriptions, forums, photo galleries, FAQs, link lists, blogs, SQL reports, a Web services interface, and a very configurable user privilege and profiling system.
FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and Mac OS X. It provides modern GUI functionality without the bloat, and supports 3D graphics via OpenGL and its built-in GLUT emulation. FLTK is designed to be small and modular enough to be statically linked, and also works fine as a shared library. It also includes an excellent UI builder called FLUID that can be used to create applications in minutes.
MUSCLE (Multi User Server Client Linking Environment) is an N-way messaging server and networking API. It includes client-side networking APIs for various languages, including C, C++, C#, Delphi, Java, and Python. MUSCLE lets programs communicate over a network via streams of serialized Message objects. The included server program ("muscled") lets its clients message each other and store information in its server-side hierarchical database. The database supports flexible queries via hierarchical wildcarding, and "live" updates via a subscription mechanism.