GraphicsMagick is a robust collection of tools and libraries which support reading, writing, and manipulating an image in over 90 major formats including popular formats like DPX, DICOM, BMP, GIF, JPEG, JPEG-2000, PDF, PNG, PNM, SVG, and TIFF. A high-quality 2D renderer is included, which provides a subset of SVG capabilities. C, C++, Perl, Tcl, and Ruby are supported. Originally based on ImageMagick, GraphicsMagick focuses on performance, minimizing bugs, and providing stable APIs and ABIs. It runs on all modern variants of Unix, Windows, and Mac OS X.
Xapian is a search engine library, scalable to collections containing hundreds of millions of documents. It's written in C++ with bindings for Perl, Python, PHP, Java, Tcl, C#, Ruby, and Lua. It is a highly adaptable toolkit that allows developers to easily add advanced indexing and search facilities to their own applications. It supports the Probabilistic Information Retrieval model and also a rich set of boolean query operators. Omega is a Web search application built upon the Xapian library. It can index a Web server's document tree (including HTML, PDF, OpenOffice, MS Word/Excel/Powerpoint/Works, WordPerfect, RTF, PS, etc.), or data exported from arbitrary sources (e.g. SQL databases).
Lua-Sqlite3 is a binding of SQLite 3 for Lua. It is unique in contrast to other database bindings that it consists of two layers. The first layer translates the SQLite 3 implementation's C API to Lua. The second layers are interface layers, written in Lua. These layers provide a nice and smart view of the database.
TEKlib is a library and operating system effort. It runs hosted on platforms such as Unix and Windows. It can serve as a freestanding operating system on architectures such as the Playstation 2. It is also a middleware that provides a constistent interface across all hosting environments. Its freestanding nature, small footprint, and absence of global data recommend it as a layer for portability and code reuse in heterogeneous environments.
The Crate Game Engine is a game engine that is designed to make creating games trivial. The rendering and scripting engines are removed from the game engine to make the specialization of games as easy as possible. Currently, scripting support is implemented to allow a Lua script to be put directly in the game file, which can be validated as XML. Multiplayer text based adventure-style games can be played with the existing console rendering engine.