Barcode Writer in Pure Postscript implements the printing of many barcode formats entirely within PostScript, so that the process of converting the input string into the printed output is performed by the printer or print system. The project supports all major barcode formats including: EAN-13 (JAN-13), EAN-8 (JAN-8), UPC-A, UPC-E, EAN-5 & EAN-2 (EAN/UPC add-ons), ISBN (including legacy ISBN), ISMN (including legacy ISMN), ISSN, Code 128 (A, B & C), GS1-128, SSCC-18 (EAN-18, NVE), EAN-14, Code 39, Code 39 Extended, Code 93, Code 93 Extended, Code 32 (Italian Pharmacode), Pharmazentralnummer (PZN), Interleaved 2 of 5, ITF-14 (UPC SCS), GS1 DataBar (Omnidirectional, Stacked, Stacked Omnidirectional, Limited, Expanded, Expanded Stacked), Code 2 of 5 (Industrial, IATA, Matrix, Datalogic & COOP), Code 11 (USD-8), BC412, Codabar (NW-7), Pharmacode (including two-track), MSI, Plessey, Telepen, Channel Code, PosiCode, PDF417, Data Matrix (ECC200), QR Code (including Micro QR Code), and more.
pyratemp is probably (one of) the smallest complete template-engines for Python (with about 500 LOC). It has a very small set of special syntax in the templates. This reduces complexity and the probability of bugs and lead to an easy-to-use and intuitive user-interface. It uses embedded Python-expressions (in a "sandbox"), is well documented, has full Unicode-support, and produces very good error-messages, which is very useful when creating new templates.
Thumbnailator is a thumbnail generation library with a fluent interface for Java. It simplifies the process of producing thumbnails from existing image files and image objects by providing an API which allows for fine tuning of thumbnail generation, while keeping the amount of code that needs to be written to a minimum.
MV3D is a virtual world and multi-player game framework for use with Python. It was designed with scalability in mind and is able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game or virtual world, and can just as easily be used for a space game as a fantasy setting. Objects on an MV3D server can be simulated using the ODE physics engine for realistic interactions. A single server is able to host thousands of of simulated objects. The client works with both the Ogre3D and Panda3D renderers.
Python bsddb3 is a Python module that provides a nearly complete wrapping of the Oracle/Sleepycat C API for the database environment, database, cursor, sequence, and transaction objects, and each of these is exposed as a Python type in the bsddb3.db module. The database objects can use various access methods: btree, hash, recno, and queue. It has complete support for Berkeley DB distributed transactions, and complete support for the Berkeley DB Replication Manager and base replication API. The goal is to mirror most of the real Berkeley DB API.