SDLbits is a very lightweight SDL wrapper for Java. This library was designed to be very small and simple. It does not use Swig, but goes directly from "native" Java definitions to the sdlbits C wrapper library to SDL or OpenGL (in C). All symbols are exposed as they would be in C, except the "SDL_" prefix has been removed, since all names are inside the SDL class. The SDL structures from C are translated to very simple Java classes, such as SDL.VideoInfo. Most fields are exposed as read-only "get" methods, but "set" methods for writable members are supported as well. These classes simply interface to the actual C data with a ByteBuffer "pointer".
MetriC++ is a Sonar plugin and a "MetricsAnalytics clone" that analyzes the total quality related to your C++ code. Using this plugin, you can visualize your C++ code from different points of view, including architecture quality, design quality, code quality, test quality, and total quality. MetriC++ helps you to refactor your code and check your test coverage. It improves the maintainability, reliability, and efficiency of your project. It includes Code Analyzer Pro, CPD, RATS, Flawfinder, and cppcheck.
BoneCP is a Java JDBC connection pool implementation that is tuned for high performance by minimizing lock contention to give greater throughput for your applications. It currently beats all known connection pools, including C3P0 and DBCP, as shown on the benchmark section on the site.
libjson is a JSON parser and printer that is fully compliant with the JSON spec. The parser is efficient and interruptible with a simple and flexible API. It also optionally supports extensions like C-style comments or Python/YAML style comments, and for security allows the user to set a limit on the number of nested structures and the parse buffer. The library plugs easily into any model since it doesn't include any object model, and plugs easily in any project's memory management since the memory functions can be redefined.
FastFlow is a pattern-based programming framework targeting streaming applications. It implements pipeline, farm, divide and conquer, and their composition, as well as generic streaming networks. It is specifically designed to support the development and the seamless porting of existing applications on multi-core, GPGPUs, and clusters of them. The layered template-based C++ design ensures flexibility and extendibility. Its lock-free/fence-free run-time support minimizes cache invalidation traffic and enforces the development of high-performance (high-throughput, low-latency) scalable applications. It has been proven comparable or faster than TBB, OpenMP, and Cilk on several micro-benchmarcks and real-world applications, especially when dealing with fine-grained parallelism and high-throughput applications.
libvfcgi is a library that implements FastCGI for GObject and Vala applications, written in Vala. It aims to fully implement the FastCGI specification and make FastCGI Web application servers accessible to Vala programmers and GObject C programmers. Note that while it is possible to use the library from GObject C, it is designed for use with Vala and may be tedious to use directly in C.
spmfilter is a mail filtering framework. It attempts to be a general filtering framework for any purpose. The API enables spmfilter plugins to access messages as they are being processed by the MTA. This allows them to examine and modify message content and meta-information during the SMTP transaction. Plugins are loaded at runtime and can be processed in any sequence. The processing chain can also be altered by a single plugin, for example if the plugin has to stop further processing.
libcfp analyzes and parses the syntax of a user-supplied chemical formula in ASCII notation. It does not know anything about the semantics of real world physical element characteristics. But it requires no external library dependencies and uses namespace std:: only. Furthermore, it uses UnitTest++ during development to ensure consistent behavior of formula parsing.
OpenIcons is a set of SVG icons intended to be used on the Web. All the icons are vector-based and made using InkScape. The icons can easily be converted from SVG to pretty much any common graphics format. Since the icons are meant to be used primarily on the Web, the default distribution of the icons includes PNG copies of all icons scaled to the following sizes: 16x16, 32x32, 64x64, and 128x128 pixels.
NeoTextureEdit is an easy to use graph-based procedural seamless texture editor. NeoTexture is the associated run-time generation library. Using continuous basis functions, it can generate arbitrary resolution images without quality degradation. Its main purpose is to produce high-quality textures for real time rendering applications that can be stored in a few kB and synthesized on application startup. But it can also be used to generate off-line images.