Squale (Software QUALity Enhancement) provides models and associated tools to assess software quality and help improve it over time. Its models and tools know how to aggregate raw quality information (such as metrics) given by third party technologies into high-level factors, offer dashboards which present those factors and allow digging deeply into the code quality, show the evolution of quality over time, and give economical indicators about the return on investment of quality efforts.
abiCloud is a cloud computing platform manager that allows you to easily deploy a private cloud infrastructure. One of the key features is the Web rich interface for managing the infrastructure. You can deploy a new service just dragging and dropping a virtual machine. It allows you to deploy instances over VirtualBox, VMware, KVM, and Xen. It features user management through ACL, infrastructure and network management, an appliance repository, and the ability to easily design virtual datacenters.
PodSixNet is a lightweight network layer designed to make it easy to write multiplayer games in Python. It uses Python's built in asyncore library and rencode.py (included) to asynchronously serialize network events and arbitrary data structures, and delivers them to your high level classes through simple callback methods. Each class within your game client that wants to receive network events subclasses the ConnectionListener class and then implements Network_* methods to catch specific user-defined events from the server. You don't have to wait for buffers to fill, check sockets for waiting data, etc. Just do connection.Pump() once per game loop and the library will handle everything else for you, passing off events to all classes that are listening. Sending data back to the server is just as easy by using connection.Send(mydata). Likewise on the server side, events are propagated to Network_* method callbacks and data is sent back to clients with the client.Send(mydata) method.
The QtLua library aims to make Qt 4 applications scriptable using the Lua scripting language. It is an alternative to the QtScript module. QtLua does not generate or use generated binding code for Qt. Instead it provides useful C++ wrapper classes to make C++ and Lua objects accessible from both Lua and C++. It takes advantage of the Qt meta object system to expose QObject members to Lua scripts and comes with user manual and examples.
Cjklib provides language routines related to Han characters (characters based on Chinese characters named Hanzi, Kanji, Hanja, and chu Han respectively) used in writing of the Chinese, the Japanese, infrequently the Korean, and formerly the Vietnamese languages. Functionality is included for character pronunciations, radicals, glyph components, stroke decomposition, and variant information.
MBFL is a collection of libraries for the GNU Bash shell. It is an attempt to make GNU Bash a viable solution for medium sized scripts. A set of modules implementing common operations and a script template are offered by this package. The author has used them with success in implementing non-small scripts.
libnodelay is an LD_PRELOAD library for disabling Nagle's algorithm. Disabling Nagle's algorithm can result in a performance improvement for latency-sensitive applications that use TCP. Using the library may be easier than digging through a mess of code and confusing or obscure configuration options.