Asymptote is a powerful descriptive 2D and 3D vector graphics language for technical drawing, inspired by MetaPost but with an improved C++-like syntax. It provides for figures the same high-quality level of typesetting that LaTeX does for scientific text. Asymptote is a programming language as opposed to just a graphics program. It can exploit the best features of script (command-driven) and graphical user interface (GUI) methods. High-level graphics commands are implemented in the language itself, allowing them to be easily tailored to specific applications.
Kolab is a groupware system that provides a comprehensive and flexible solution for workgroups. Email, contacts, and group calendars can be managed via the Web, Windows/Outlook, and Linux/KDE. It supports offline synchronization and full seamless support of mixed client environments because the Kolab-XML storage format is fully open and avoids MAPI/TNEF.
Java Classic RPG is an RPG framework, engine, and game that uses OpenGL, a challenging AI, huge territories, and classic pen-and-paper turn-based combat. It is in the tradition of games like Wizardry 7 and EOB, but incorporates innovations made possible by modern computing technology. The framework and engine feature a self-containing, playable, algorithmically-generated world, and can be the base for new games.
The 0MQ lightweight messaging kernel is a library which extends the standard socket interfaces with features traditionally provided by specialized messaging middleware products. 0MQ sockets provide an abstraction of asynchronous message queues, multiple messaging patterns, message filtering (subscriptions), seamless access to multiple transport protocols, and more.
AuthenticRoast allows you to build highly flexible authentication mechanisms for the Java Web tier. This can be anything from HTTP Basic authentication to authenticating with openid, facebook, or your company's Kerberos setup. The authentication modules can be combined at will and even changed at runtime. This currently works for glassfish and plain Tomcat, and allows you to use all the features of container-managed security without being constrained to the simple login methods provided.
Squale (Software QUALity Enhancement) provides models and associated tools to assess software quality and help improve it over time. Its models and tools know how to aggregate raw quality information (such as metrics) given by third party technologies into high-level factors, offer dashboards which present those factors and allow digging deeply into the code quality, show the evolution of quality over time, and give economical indicators about the return on investment of quality efforts.
abiCloud is a cloud computing platform manager that allows you to easily deploy a private cloud infrastructure. One of the key features is the Web rich interface for managing the infrastructure. You can deploy a new service just dragging and dropping a virtual machine. It allows you to deploy instances over VirtualBox, VMware, KVM, and Xen. It features user management through ACL, infrastructure and network management, an appliance repository, and the ability to easily design virtual datacenters.
PodSixNet is a lightweight network layer designed to make it easy to write multiplayer games in Python. It uses Python's built in asyncore library and rencode.py (included) to asynchronously serialize network events and arbitrary data structures, and delivers them to your high level classes through simple callback methods. Each class within your game client that wants to receive network events subclasses the ConnectionListener class and then implements Network_* methods to catch specific user-defined events from the server. You don't have to wait for buffers to fill, check sockets for waiting data, etc. Just do connection.Pump() once per game loop and the library will handle everything else for you, passing off events to all classes that are listening. Sending data back to the server is just as easy by using connection.Send(mydata). Likewise on the server side, events are propagated to Network_* method callbacks and data is sent back to clients with the client.Send(mydata) method.