Asymptote is a powerful descriptive 2D and 3D vector graphics language for technical drawing, inspired by MetaPost but with an improved C++-like syntax. It provides for figures the same high-quality level of typesetting that LaTeX does for scientific text. Asymptote is a programming language as opposed to just a graphics program. It can exploit the best features of script (command-driven) and graphical user interface (GUI) methods. High-level graphics commands are implemented in the language itself, allowing them to be easily tailored to specific applications.
htmLawed is a PHP script that makes input text more secure, HTML standards-compliant, and suitable in general from the viewpoint of a Web-page administrator, for use in the body of HTML 4 or XHTML 1 or 1.1 documents. It is a customizable HTML/XHTML filter, processor, purifier, and sanitizer. It can ensure that HTML tags are balanced and properly nested tags, neutralize code that may be used for cross-site scripting (XSS) attacks, and limit the allowed HTML elements, tags, attributes, or URL protocols.
Squale (Software QUALity Enhancement) provides models and associated tools to assess software quality and help improve it over time. Its models and tools know how to aggregate raw quality information (such as metrics) given by third party technologies into high-level factors, offer dashboards which present those factors and allow digging deeply into the code quality, show the evolution of quality over time, and give economical indicators about the return on investment of quality efforts.
PodSixNet is a lightweight network layer designed to make it easy to write multiplayer games in Python. It uses Python's built in asyncore library and rencode.py (included) to asynchronously serialize network events and arbitrary data structures, and delivers them to your high level classes through simple callback methods. Each class within your game client that wants to receive network events subclasses the ConnectionListener class and then implements Network_* methods to catch specific user-defined events from the server. You don't have to wait for buffers to fill, check sockets for waiting data, etc. Just do connection.Pump() once per game loop and the library will handle everything else for you, passing off events to all classes that are listening. Sending data back to the server is just as easy by using connection.Send(mydata). Likewise on the server side, events are propagated to Network_* method callbacks and data is sent back to clients with the client.Send(mydata) method.
Cjklib provides language routines related to Han characters (characters based on Chinese characters named Hanzi, Kanji, Hanja, and chu Han respectively) used in writing of the Chinese, the Japanese, infrequently the Korean, and formerly the Vietnamese languages. Functionality is included for character pronunciations, radicals, glyph components, stroke decomposition, and variant information.
MBFL is a collection of libraries for the GNU Bash shell. It is an attempt to make GNU Bash a viable solution for medium sized scripts. A set of modules implementing common operations and a script template are offered by this package. The author has used them with success in implementing non-small scripts.
Duplicati is a backup system and an implementation of Duplicity. Duplicati enables you to set up and monitor backups on Windows or Linux. Duplicati is based on the Linux-only Duplicity backup system. Duplicati has a very user friendly interface that allows you to configure and monitor your backups. It supports backing up to a variety of destinations, such as a network folder, a USB disk, a remote FTP server, a remote SSH server, Amazon S3 storage, or a WebDAV enabled server. All backups can be encrypted and are digtally signed, so that no other person can read or tamper with the backed up data.