4tH is a Forth compiler with a little difference. Instead of the standard Forth engine it features a conventional compiler. 4tH is a very small compiler that can create bytecode, C-embeddable bytecode, standalone executables, but also works fine as a scripting language. It supports about 95% of the ANS Forth CORE wordset and features conditional compilation, pipes, files, assertions, forward declarations, enumerations, structures, suspended execution, recursion, include files, etc. It comes with an RPN calculator, line editor, preprocessor, compiler, decompiler, C-source generator, a virtual machine, and a multitasking environment.
CGAL, the Computational Geometry Algorithms Library, is a large C++ library of geometric data structures and algorithms such as Delaunay triangulations, mesh generation, Boolean operations on polygons, and various geometry processing algorithms. CGAL is used in various areas: computer graphics, scientific visualization, computer aided design and modeling, geographic information systems, molecular biology, medical imaging, robotics and motion planning, and numerical methods.
librsb is a library for sparse matrix computations featuring the Recursive Sparse Blocks (RSB) matrix format. This format allows cache-efficient and multithreaded (that is, shared memory parallel) operations on large sparse matrices. The most common operations necessary to iterative solvers are available (matrix-vector multiplication, triangular solution, rows/columns scaling, diagonal extraction/setting, blocks extraction, norm computation, formats conversion). The RSB format is especially well-suited for symmetric and transposed multiplication variants. On these variants, librsb has been found to be faster than Intel MKL's implementation for CSR. Most numerical kernels code is auto-generated, and the supported numerical types can be chosen by the user at buildtime. librsb implements the Sparse BLAS standard, as specified in the BLAS Forum documents.
AzureGE is a multi-platform OpenGL and OpenAL-based game engine. It has built-in support for I/O, threading, and networking, a particle system, a material generator, a texture generator, and a mesh/terrain generator. It is intended mainly for creating role playing games, but can also be used for other types of game.