radare2 aims to create a complete, portable, multi-architecture, Unix-like toolchain for reverse engineering. It is composed of a hexadecimal editor (radare) with a wrapped I/O layer supporting multiple backends for local/remote files, debugger (OS X, BSD, Linux, W32), stream analyzer, assembler/disassembler (rasm) for x86, ARM, PPC, m68k, Java, MSIL, and SPARC, code analysis modules, and scripting facilities. It also has a bindiffer named radiff, base converter (rax), a shellcode development helper (rasc), a binary information extractor supporting PE, Mach0, ELF, class, etc. named rabin, and a block-based hash utility called rahash. Radare was rewritten as radare2, and the old version is only maintained for bugfixes.
lrc (The Linux Resource Compiler) is a system for packing many files into a single file for installation and use in a program as its resources (such as the graphics and sounds used by a game). It consists of a command-line tool, called lrc, for compiling the resources and a library, called liblrc, to extract the resources from a file generated by the compiler.
AeonWave-OpenAL is a thin OpenAL emulation layer that uses AeonWave to create one of the fastest rendering OpenAL implementations available. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Its API style and conventions deliberately resemble those of OpenGL.