8 projects tagged "Latin"
JLearnIt is a thematic dictionary that allows you to learn vocabulary with a questionnaire. You can also translate text (word by word), search for incomplete words, sort the languages in alphabetical order, rearrange the order of the languages, save your score, save as HTML, and show only the languages you're interested in. Each word is rated according to frequency of use. You can choose to see only the words of a certain range of frequencies or to be asked for words of that level. You can also add and delete your vocabulary and categories, and cut/copy/paste between a spreadsheet program and JLearnIt. You can change the language and the skin of JLearnIt. You can get more information about the word on the Internet and save your configuration. JLearnIt won't ask you the same word if you know the word. It won't ask you for the word that starts with the same letters as the translation. You can edit words and set properties for this word.
PalmWords is an extensive Latin-English dictionary written for the PalmOS. It uses the lexicon developed by William Whitaker for his Latin Words. It is currently unable to handle all of the complex parsing that the original Words does, but it does a good job on content words (nouns, verbs, adjectives, adverbs and pronouns). It doesn't like words that have "tackons" (like idem/eundem, aliqui/aliquem, etc.) or enclitics ("populusque").
The shock bundle is an extensive Web design bundle that offers 100 WordPress themes and templates, Web element sets, characters sets, 500 logo templates, and up to 20000 icons. The templates offer multiple color schemes and are fully customizable. All themes and graphics sets include layered sources.
TuxWordSmith is similar to the classic word game "Scrabble", but with Unicode support for multiple languages and character sets. The game is currently distributed with 42 dictionary resources for playing Language[i]-Language[j] "Scrabble". For example, if configured to use the French-German dictionary, then the distribution of available tiles will be computed based on frequency of occurrence of each character of Language[i] (French), and, for each submission, the corresponding definition will be given in Language[j] (German).