12 projects tagged "language"
Ctalk adds classes, methods, operator overloading, inheritance, and complex object expressions to otherwise standard C programs. Programs can use only a few Ctalk objects and methods in an otherwise standard C program, but the language can be used to write entire programs also. Ctalk works on most if not all of the systems that support GCC, the GNU C compiler. The package includes the language, class and run-time libraries, example programs, tutorial, and language reference.
Falcon is a simple, fast, and powerful programming language, easy to learn and to feel comfortable with. It is also a scripting engine, easily embeddable in any complex, multi-threaded and mission-critical application. Falcon provides its users with four integrated programming paradigms: procedural, object oriented, functional, and message oriented. And you don't have to master all of them; you just need to pick the paths that are ingredients you prefer, and let the code to follow your inspiration.
Mutabor is a program that allows you to perform and compose microtonal music using a normal MIDI keybord and normal MIDI equipment. Its powerful description language is intended to allow permanent retunings and complex tuning logic. One application is just tuning. Mutabor has been used for this purpose to make available all pitches that can be reached by stacking perfect thirds and perfect fifths. The stable version 3.0x is available in German only and runs under Windows and Wine. The unstable branch can be accessed via CVS (but build bugs should be expected) or downloaded from the Berlios developer site.
FlashQard helps you to learn any subject that can be learned via a question and answer format. You write a question on a card and the answer overleaf in formatted text. You can also insert as many pictures as you wish. The reviewing method is known as the Leitner system, proposed by Sebastian Leitner in 1970s. This method is a well known and widely used method to efficiently use flash cards and to reduce the amount of study time needed. FlashQard can read your card's text (text-to-speech) as you go through your cards.
Hormiga is a language designed to be simple and powerful, allowing users without software programming knowledge to make the programs needed to automate the calculations of everyday problems. Generally, it is necessary only for the users to be aware of the problem they want to solve. The language allows programmers to focus on the problem and not to worry about the interactive interface with the user. The programmer will have to state the instructions to solve a problem, in the same way they would do manually. The steps may depend one upon the other. Like most languages, Hormiga has support for functions and the possibility of creating libraries of commonly used code. Unlike most languages, Hormiga automatically and dynamically creates the graphical user interface (GUI) for programs, has support for calculating definite integrals in multiple dimensions, and incorporates a new concept called Step, similar to a procedure of Pascal, but allowing you to state dependences between them.
The Objeck computer language is an object-oriented computing language with functional features that has ties with Java, C#, and Pascal. In this language, all data types are treated as objects. The language consists of a compiler and VM with an accompanying memory management and JIT compiler.
Ingatan is a clean, intuitive, and highly flexible memory quiz generator. It is perfect for a huge range of applications, including learning languages, remembering physics equations, labelling anatomical diagrams, practising any type of exam question, and reviewing organic chemistry mechanisms. When asking questions, a bias is placed toward those with a low historical grade. An inline symbol menu makes it easy to insert non-keyboard characters. Questions are intelligently organised into libraries, and libraries into groups, and can easily be shared.
USL is an object-oriented scripting language written with C++ and compiled on both Linux and Windows. Without a script provided, USL is an interactive interpreter and programmable command shell. There is no socket programming with USL. USL is intended for general purpose scripting in local systems.