Isoworld can render 3D isometric cubes from three page elements. It takes the identifiers of three page elements and adjusts their CSS transform properties so they form the faces of a cube which appears in the page with the 3D isometric perspective. It can also use a fourth element to be displayed as the shadow of the cube on top of another element which appears as the ground.
JS WARS is a classic shoot 'em up written to demonstrate the power of modern Web browsers. It is targeting Firefox 3.5 with its audio/video support and increased performance, and uses the canvas tag. It should work well in other modern Web browsers (supporting the canvas tag), just without the music and sound effects.
Light source is an object which can apply a shadow to page elements based on the position of a light. It takes the identifier of a page element and changes its CSS atttributes which define shadow parameters depending on the position of a light source relative to the target element and its children elements. The shadow can be generated either with the shape of the text elements or the whole box of the target element.
Lightning effect JS is an object that can draw a random lightning bolt on the page. It can create a canvas on which a glowing random line similar to lightning bolt is drawn within given page boundaries. The position, color, and thickness of the lightning bolt are configurable parameters.
PuntoEngine is a PHP MVC framework that mixes the best practices of diferent Web frameworks. PuntoEngine mixes ideas from ASP.Net MVC, Java Servlets, and PHP. It lets you easily configure a Servlet to cast request GET, POST, Webservice XML. It can also be configured to draw a page with a master page.
RMI WebSocket provides a library for remote method invocations between a browser and a Jetty Web Server using the HTML5 WebSocket. The idea is to enable tight method-level integration between the user interface and the server so that patterns such as MVP (Model-View-Presenter) can be applied in a Web environment. The method-level communications between the browser code and the server code allows the developer to think about the Web page and server-side components as objects in a UML world. Details such as the over-the-wire protocols in WebSockets are abstracted away in the process.