Light source is an object which can apply a shadow to page elements based on the position of a light. It takes the identifier of a page element and changes its CSS atttributes which define shadow parameters depending on the position of a light source relative to the target element and its children elements. The shadow can be generated either with the shape of the text elements or the whole box of the target element.
Texpand expands textarea input as the user types the text. It listens to the events triggered when the user types or delete text in a textarea input. The object can adjust the dimensions of the textarea input to make the text fit in the visible area of the input. The minimum or maximum width and height of the textarea input are configurable parameters.
Tmatrix manipulates matrices to transform Web page elements. It can create a matrix which defines transformation parameters to apply to a page element and recalculates the matrix values by applying different transformation operations like scaling, rotating, and skewing. The object can also apply absolute or relative transformations to specific elements like canvas, and return transformation values to use in CSS definitions.
Image Selector previews images defined in select input options. It can take as a parameter the identifier of a form select input element which has options set to the URLs of images to be picked by the user. The object can display the currently-selected image inside a preview page element. The object can also change the currently-selected image to move to the next, previous, first, last, or to any of the images in the list.
Form Validation validates form inputs according to a CSS class. It uses the jQuery library to traverse the list of inputs of a form and performs validations of types defined in a CSS class attribute of each input. It supports validations of these types: required, email, date, time currency, numeric, alphanumeric, alphabetic, state, zip code, and URL. If the fields are invalid, an error message is displayed inside a page element for displaying validation errors.
Lightning effect JS is an object that can draw a random lightning bolt on the page. It can create a canvas on which a glowing random line similar to lightning bolt is drawn within given page boundaries. The position, color, and thickness of the lightning bolt are configurable parameters.
Gestures is an object that can recognize user gestures that form configurable shapes. It can listen to events of the user moving the mouse forming known gesture shapes. The object can recognize custom gesture shapes defined by a list of vertex points of the shape. A given callback function is invoked when the object recognizes a known user gesture shape. The object can also draw the gesture shape as the user moves the mouse.
Gravity animates HTML page elements using the laws of physics. It uses the Box2DWeb library to animate given page elements so they move, rotate, and collide. The gravity acceleration and direction are configurable. Given callback functions may be invoked when objects collide. Objects' speed and rotation may be affected when the user drags them using the mouse pointer. Each page element can be made static or animated. Animated page elements may include the respective children elements. The elements' friction and density properties can also be configured.
Whiteboard lets the user draw freehand graphics on a Web page. It can create a canvas object for the whiteboard (if one does not exist) and let the user draw on the canvas area by dragging the mouse around. The color, thickness, line join, and line cap of the drawing pen can be configured. The object can also clear the whiteboard, export the coordinates of the drawn lines, or import previously drawn lines.
SpotlightJS shows a spotlight over a Web page. It can create a transparent canvas on the top of the Web page with a dark area and a light rounded spot area which make the content below it appear as if it highlighted by a spotlight. The spotlight can be animated so it can move at a given speed. Callback functions may be invoked when the user drags the mouse over or clicks in the spotlight or the canvas area, as well when the animation starts and ends.