The WiKID Strong Authentication System is a highly scalable, secure two-factor authentication system. It is simple to implement and maintain, allows users to be validated automatically, requires no hardware tokens, has a simple API for application support (via Ruby, PHP, Java, COM, Python, etc.), supports multiple domains, and supports replication for fault tolerance and scalability. It also supports mutual /host and transaction authentication, wireless tokens only domains, locked tokens (to your PC), anti-keystroke logger keypad PIN entry, etc.
MUSCLE (Multi User Server Client Linking Environment) is an N-way messaging server and networking API. It includes client-side networking APIs for various languages, including C, C++, C#, Delphi, Java, and Python. MUSCLE lets programs communicate over a network via streams of serialized Message objects. The included server program ("muscled") lets its clients message each other and store information in its server-side hierarchical database. The database supports flexible queries via hierarchical wildcarding, and "live" updates via a subscription mechanism.
CodeBase is a high-speed xBASE compatible database engine for C/C++, Visual Basic, Delphi & Java programmers. You can use CodeBase to write high performance database applications that are multi-user compatible with FoxPro, dBASE and Clipper, create anything from a Java applet to a full-blown Windows database application to a simple DOS utility, write scalable applications that can be deployed as single-user, multi-user or client/server, all without changing any of your source code, and port your applications to Windows, DOS, UNIX, OS/2, and Macintosh. There's a free 30-Day Test Drive option available. CodeBase is available for every major operating system including Windows XP, 2000, 9x, NT, CE, DOS, OS/2, Macintosh, and a variety of Linux and UNIX platforms including Solaris, SunOS, HP/UX, AIX, SCO, and others.
The WorldForge Project is developing a complete, distributable framework for massively multiplayer online roleplaying games. The system will include a number of fully developed roleplaying worlds with unique maps, histories, creatures and legends. To run these worlds on the servers a balanced but highly customisable set of roleplaying rules is being developed. Provisions will be made to allow others the ability to recode the servers to use alternate rule sets. A standard protocol named Atlas is being developed to allow a common communication layer between clients, servers, and associated tools. For software packages that make up the system being developed by the WorldForge project, please see the dependencies for this record.
Better ASN is a Java ASN.1 API that focuses on speed and efficiency rather than extended functionality. This strategy prescribes one-pass decoding and near 100% encoding efficiency for typical ASN.1 usage patterns. Although BASN was developed for use by a Certificate Authority, the release comes packaged with an ASN.1 to Java compiler, which can be used to generate Java implementations of ASN.1 structures. This allows the API to be used for any Java application that may require ASN.1 decoding/manipulation/encoding.
Spacewalk is a Linux and Solaris systems management solution. It allows you to inventory your systems (hardware and software information), install and update software on your systems, collect and distribute your custom software packages into manageable groups, provision (Kickstart) your systems, manage and deploy configuration files to your systems, monitor your systems, provision virtual guests, and start/stop/configure virtual guests.
Robin provides quick, automated bindings of C++ libraries for Python. This is achieved by creating a minimal amount of "Glue Code" above the existing routines, along with some metadata which, when combined with a thin runtime mechanism, exposes the C++ types as native types in the target language. Robin's main ideal is to make bindings as tight as possible, so that usability will resemble that which the user can produce in the original C++ code. Some examples of such "sharp edges" are: imitating C++-style implicit conversions, coupling STL primitives with the primitives of the target language, automatic template instantiation and exposure of template instances, and allowing user Python code to derive from a C++ interface class and implement virtual methods.