License4J is a total solution for software product licensing. It provides Java libraries and GUI tools for generating and validating license keys, license text, and floating license files. It is designed to be easy to use and integrate in your application. A License Manager GUI is provided for generating and storing licenses, and a Floating License Server can host and serve created floating licenses. An Online.License4J System allows single or multiple license activations to be defined. It also supports license generation through HTTP post either from a payment processor or a custom script.
SwingTail is a small GUI implementation of the Unix tail command. It has a simple interface with tabs so that you can have multiple files open at the same time. Open files can be paused and resumed by clicking on the play/pause icon on the tab. There is also a bookmark feature that works just like boomarks in a Web browser.
DRM-SEQ is a basic drum machine and sampler. It allows realtime pattern creation with customizable samples and tracks. It has an adjustable BPM, swing factor, time signature, and eight banks for patterns, with intuitive key bindings and save/load capabilities for a live environment.
ZedLog is a robust cross-platform input logging tool (A.K.A., a key logger). It is based on a flexible data logging system which makes it easy to get the required data. It features logging of all keyboard and mouse events, a replay simulation tool, logging to a file, and hiding in the background.
ApplPi is a stochastic noise machine that creates a soothing background noise for those who can't work in complete silence or need to mask distracting noise. It creates sound similar to any noise machine, but it's more musical and harmonic. Additionally, you can control the frequency (note) of the sound and choose from built-in presets of noise/sound.
openTCS is a platform-independent transportation control system (TCS) intended to control automatic guided vehicles (AGVs), but which can be used to steer virtually any (track-guided) vehicle. It consists of an abstract kernel which implements replaceable algorithms and strategies (computation of routes, dispatching of orders to vehicles, scheduling of resources, etc.), pluggable vehicle drivers which implement communication protocols, and a graphical frontend for creating and visualizing logical models of areas the vehicles are moving in.
The aim of this project is to create a free (open source, OS independent) remake of the classic SSI game Imperialism. While the spirit and many concepts of the original should be preserved, it should not become a pure copy but advance the concept in a sense that modern elements of strategic games are included, e.g. of the Civilization series. The game is written in Java using Swing for the user interface. The philosophy is to keep it as simple as possible, use standard/well tested libraries wherever possible and to demand clean, understandable code.