FreeFuzzyTime is a time reasoner based on Fuzzy Temporal Constraint Networks (FTCN), which treats fuzzy temporal information efficiently. It can be integrated into applications for diagnosis. This is especially important in areas like Intensive Care Units, where patients' data are handled by a temporal database. FuzzyTime uses a structure which consists of three levels of abstraction. The upper layer is the user interface, where a translator transforms the expressions introduced by the user into temporal relations between temporal entities (points and intervals). The semantics of a user’s expressions are analyzed and stored in the intermediate layer, or temporal world. Finally, the bottom layer is based on the FTCN model.
BitDew is a programmable environment for the management and distribution of data for grid, desktop grid, and cloud systems. It can easily be integrated into large scale computational systems such as XtremWeb, BOINC, Hadoop, Condor, Glite, Unicore, OpenStack, and Eucalyptus. It provides key P2P, grid, and cloud technologies (DHT, BitTorrent, Amazon S3, DropBox) and high level programming interfaces with a simple API for creating, accessing, storing, and moving data with ease, even in highly dynamic and volatile environments.
The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.