SDE for Eclipse is a UML modeling environment tightly integrated with Eclipse IDE. It lets you draw all types of UML diagrams (use case diagrams, class diagrams, component diagrams, etc.) in Eclipse, reverse source code (Java, C++, XML, XML Schema, CORBA IDL, etc.) to UML models, and generate Java source from UML diagrams. It features the latest UML notation support, a Rational Rose importer, an XMI importer, Microsoft Visio integration, HTML/PDF documentation generators, and plug-in and template support.
Cibyl is a programming environment that allows compiled C/C++ programs to execute on Blackberry and J2ME phones. Cibyl uses GCC to compile programs to MIPS binaries, and these are then translated into Java bytecode. The use of binary translation and the simplicity of translating MIPS instructions means that Cibyl programs can be quite well-performing. With Cibyl, programs written in C/C++ can be ported to Blackberry and J2ME without switching languages.
JGame is a 2D game engine that makes multi-platform development easier. It runs on the Java JRE 1.3+ platform with optional OpenGL (JOGL) enhancements, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. JGame features sprites with automatic animation and collision detection, a tile-based background with easy sprite-tile interaction facilities, automatic scaling, sound, game state, persistent storage, and game options. The engine provides an enhanced graphics API with a fallback to simpler and more efficient graphics on J2ME and plain JRE. A patched version of the JBox2D physics engine that runs on all platforms is included.
Java Tiny Gfx Library (JTGL) is a graphic foundation framework (a graphics/gaming API) that will allow easy deployment/porting of applications/games on many environments: AWT, Swing, J2ME (MIDP 1&2, Nokia, and Siemens), SuperWaba (PalmOS, PPC, and Symbian), ExEn, DoJa, and others.