PARPG is a post-nuclear role playing game. It is inspired in multiple ways by the classics of the golden age of isometric RPGs: first and foremost Fallout (for setting), but also Arcanum (for quality of graphics), as well as Planescape: Torment (for quality of written dialogue). It puts heavy emphasis on choice and consequence, based on the statistics of the character you play, while minimizing the importance of the player's reflexes. Therefore, combat is not fought in real-time but in a turn-based mode. Instead of full 3D flexibility, the game focuses mainly on using high quality isometric 2D graphics. This puts fewer demands on target platforms and also simplifies game development.
Isoworld can render 3D isometric cubes from three page elements. It takes the identifiers of three page elements and adjusts their CSS transform properties so they form the faces of a cube which appears in the page with the 3D isometric perspective. It can also use a fourth element to be displayed as the shadow of the cube on top of another element which appears as the ground.