GLAME (GNU/Linux Audio Mechanics) is meant to be the GIMP of audio processing. It is designed to be a powerful, fast, stable, and easily extensible sound editor for Linux and compatible systems. It has full support for non-destructive editing including undo/redo and applying LADSPA effects. Its supported platforms are Linux, BSD, IRIX, and OS X. It uses guile and libxml, and the GNOME libs available is highly recommended. MP3 and Ogg files can be processed if libmad and libvorbisfile are installed.
The Snack sound extension adds commands for sound play/record and sound visualization, e.g. waveforms and spectrograms. It supports in- memory sound objects, file based audio, streaming audio, WAV, AU, AIFF, and MP3 file formats, synchronous and asynchronous playback. The visualization canvas item types update in real-time and can output postscript. New commands and file formats can be added using the Snack C-API.
MultiSlice RTP is a radiotherapy treatment planning and medical image processing system developed for Silicon Graphics MIPS architecture systems and the IRIX operating system (5.3 and above). It allows you to manipulate upto 20 2D CT image slices as one 3D slice and run bulk batch processing algorithms on the images loaded. Written in C and linked against the MOTIF toolkit, it also runs on Xfree/Linux/Lesstif and can load RAW CT images from a CT scanner directly.
jMax is a visual programming environment for building interactive real-time musical and multimedia applications by allowing the user to interactively design dataflow circuits. The basic data types that can go through are integers, symbols, lists, etc. It is an event-driven system and has been used for MIDI processing. A second part of the system (DSP) allows a continuous signal to flow through a circuit, which is most useful for PCM sound (ie. microphone, sound files, etc.). The system is extensible by using shared libraries, you may add data processor types, data types, GUI elements, device types, and more. Data processors may also be designed as circuits and reused.
SaVi is satellite visualization software that lets you create, run, examine, and modify satellite orbits in two and three dimensions. Simulations of Iridium, Globalstar, Galileo, GPS, and other satellite constellations are included. SaVi requires Tcl and Tk on a system with Unix libraries. SaVi works well with the 3D renderer Geomview. Geomview is optional, though recommended for its 3D rendering capabilities.
white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.
CinePaint is a deep paint image retouching tool that supports higher color fidelity than ordinary painting tools. CinePaint is used to retouch feature films and for professional photography. CinePaint opens high fidelity image file formats such as DPX, 16-bit TIFF, and OpenEXR, and conventional formats like JPEG and PNG. It has a flipbook for movie playback of image sequences in RAM. It supports 8-bit, 16-bit, and 32-bit color channels, HDR, and CMS.
QTPov Editor is a Povray SDL editor. It features syntax coloration, bracket highlighting (including), automatic and manual tabulation system, a completion system (with both keywords and declarations/macros), declarations and macros listings, included files parsing (to get declarations and macros), a .ini editor, a .ini profile assistant, and scene rendering via .ini files. It also includes QTPE Scene Packager, a tool designed to retrive any file used in Povray scene, starting from a .ini or a .pov file. It creates a copy of the scene and replaces all file inclusions so that the scene can be rendered on an other system without having to worry about libraries or fonts.