AlsaPlayer is a new PCM player written with the ALSA sound system in mind. It also includes support for JACK, OSS, NAS, and ESD. It makes extensive use of multi-threading and supports OGG, MP3, WAV, CDDA (CD Digital Audio), MOD, S3M, IT, and many other input types. Features include a real- time effects stream, variable speed/pitch control, SHOUTcast/icecast streaming support, multiple active visual scopes, command line mode, playlists, plugin architecture, low-latency mode, and more.
RealPlayer plays streaming audio and video over the Internet in real-time. It plays RealAudio, RealVideo, MP3, 3GPP Video, Flash, SMIL 2.0, JPEG, GIF, PNG, RealPix, RealText, Ogg Vorbis, and Ogg Theora. It is available for Windows, Macintosh, Pocket PC, Nokia 9200 Series, Nokia 7650, Palm OS 5-based handhelds, Linux, Solaris, and many Unix variants.
GLAME (GNU/Linux Audio Mechanics) is meant to be the GIMP of audio processing. It is designed to be a powerful, fast, stable, and easily extensible sound editor for Linux and compatible systems. It has full support for non-destructive editing including undo/redo and applying LADSPA effects. Its supported platforms are Linux, BSD, IRIX, and OS X. It uses guile and libxml, and the GNOME libs available is highly recommended. MP3 and Ogg files can be processed if libmad and libvorbisfile are installed.
Artekopia Netjuke is a cross-platform Web-based audio streaming jukebox powered by PHP 4 and an increasing choice of databases. MP3, Ogg Vorbis, ASF/WMA, and other music file formats are supported. Artekopia Netjuke aims to enable small organizations or communities run a private "mp3.com-like" Web site to access the music they legitimately own, distribute, or are granted access to. It supports most audio players, language packs, optional file downloads, media protection schemes, multi-level security, shared and private playlists, random playlists, images, etc. It also features an unusual, easy-to-use installer module to get you started in minutes.
PLIB is a set of libraries to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. It's used by Majik3D, FlightGear, and others, and includes libraries for GUI widgets, sound replay, geometry, scene graph, joystick, and fonts/text.
Lush is a Lisp dialect with extensions for object-oriented and array-oriented programming. It is intended as a programming environment for prototyping numerically intensive applications. Unlike alternatives like Python or SciLab, Lush is designed for easy integration of existing C/C++/Fortran codes.
The Snack sound extension adds commands for sound play/record and sound visualization, e.g. waveforms and spectrograms. It supports in- memory sound objects, file based audio, streaming audio, WAV, AU, AIFF, and MP3 file formats, synchronous and asynchronous playback. The visualization canvas item types update in real-time and can output postscript. New commands and file formats can be added using the Snack C-API.
Libao is a cross-platform audio library that allows programs to output audio using a simple API on a wide variety of platforms. It currently supports null output, WAV files, AU files, OSS (Open Sound System, used on Linux and FreeBSD), esd, ALSA, AIX, Sun/NetBSD/OpenBSD, IRIX, and NAS (Network Audio Server).
jMax is a visual programming environment for building interactive real-time musical and multimedia applications by allowing the user to interactively design dataflow circuits. The basic data types that can go through are integers, symbols, lists, etc. It is an event-driven system and has been used for MIDI processing. A second part of the system (DSP) allows a continuous signal to flow through a circuit, which is most useful for PCM sound (ie. microphone, sound files, etc.). The system is extensible by using shared libraries, you may add data processor types, data types, GUI elements, device types, and more. Data processors may also be designed as circuits and reused.