syslog-ng is a syslogd replacement for a wide variety of UNIX systems that supports IPv6 and is capable of transferring log messages reliably using TCP and SSL and filtering the content of messages using regular expressions. Both RFC3164 and RFC5424 style messages are handled, but more esoteric formats like BSD process accounting logs are supported too. Apart from regular text files, it supports storing messages into SQL and MongoDB databases, and forward messages to local processes via pipes or UNIX domain sockets. This makes syslog-ng ideal as an integration platform. syslog-ng supports extracting structured information from the traditionally text based syslog via csv-parser(), db-parser(), and patterndb. Tag based classification, rewriting messages, and outputting messages in JSON is also possible. This makes syslog-ng ideal for preprocessing events for further analysis, be that home-grown scripts or SIEM systems. syslog-ng scales well on today's multi processor and multi-core systems: reaching 1,000,000 messages per second is a reality for the simplest use cases.
BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, and image and signal-processing tools.
BZFlag is a 3D, multiplayer, tank battle zone, capture the flag game that pits players against each other in a networked environment. It runs on Windows 95/98/NT/2000, Linux, MacOS 10.x, Irix, Solaris, and others. An OpenGL accelerator is highly recommended, but it is playable with 3D in software.
Calc is arbitrary precision arithmetic system that uses a C-like language. It's useful as a calculator, an algorithm prototype, and as a mathematical research tool. More importantly, calc provides a machine-independent means of computation. Calc comes with a rich set of builtin mathematical and programmatic functions.
The GNOME Structured File Library is a utility library for reading and writing structured file formats. Support for MS OLE2 streams is complete, as is zip import. There is also support for document metadata and some initial work on decompressing VBA streams in OLE files for future conversion to other languages. This library replaces libole2 and is used in gnumeric, mrproject, abiword, libwv2, koffice. It is also part of the AAF format.
FAM, the File Alteration Monitor, provides an API which applications can use to be notified when specific files or directories are changed. It comes in two parts: fam, the daemon which listens for requests and delivers notification, and libfam, a library which client applications can use to communicate with fam.
PLIB is a set of libraries to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. It's used by Majik3D, FlightGear, and others, and includes libraries for GUI widgets, sound replay, geometry, scene graph, joystick, and fonts/text.
libGlass is a scalable set of components that can be used by applications to perform distributed computing. Applications are built by reusing the available components as needed. One of the major goals of Glass is to be a user-friendly framework, not only suitable for new applications, but also for legacy code. This is an important feature, as most available solutions for distributed computing require a substantial amount of rewrite of legacy code.
The LibXDiff library implements basic and yet complete functionalities to create file differences/patches to both binary and text files. It uses memory files as file abstraction to achieve both performance and portability. For binary files, it implements both (with some modification) the algorithm described in "File System Support for Delta Compression" by Joshua P. MacDonald and the algorithm described in "Fingerprinting By Random Polynomials" by Michael O. Rabin. For text files, it follows directives described in "An O(ND) Difference Algorithm and Its Variations" by Eugene W. Myers. Memory files used by the library are basically a collection of buffers that store the file content.