RSS 4 projects tagged "Interpreters"

Download Website Updated 30 Jan 2001 Ciao Prolog

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Pop 110.23
Vit 1.00

Ciao is a complete Prolog system subsuming ISO-Prolog with a novel modular design which allows both restricting and extending the language. Ciao extensions currently include feature terms (records), higher-order, functions, constraints, objects, persistent predicates, a good base for distributed execution (agents), and concurrency. Libraries also support WWW programming, sockets, and external interfaces (C, Java, TCL/Tk, relational databases, etc.). An Emacs-based environment, a stand-alone compiler, and a toplevel shell are also provided.

Download Website Updated 29 May 2012 Logtalk

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Pop 173.18
Vit 26.75

Logtalk is an object-oriented logic programming language that can use most Prolog implementations as a back-end compiler. As a multi-paradigm language, it includes support for both prototypes and classes, protocols (interfaces), component-based programming through category-based composition, event-driven programming, and high-level multi-threading programming.

No download Website Updated 18 Dec 2003 DELORES

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Pop 64.50
Vit 1.42

DELORES (DEfeasible LOgic REasoning System) is a forward-chaining reasoning engine for defeasible logic, a less-expressive but more efficient non-monotonic logic. In contrast with most other non-monotonic logics, defeasible logic has linear complexity, allowing DELORES to execute large theories very quickly. DELORES's algorithm extends to general defeasible theories through the use of a pre-processing transformation which eliminates all uses of defeaters and superiority relations.

No download Website Updated 13 Jul 2007 Planner for Efficient Dialogues

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Pop 9.80
Vit 49.76

PED is a dialogue management system that uses a probabilistic nested belief model to choose dialogue strategies. The dialogue system designer need only supply a set of plan rules to PED as a dialogue grammar with preconditions. Using this grammar, PED constructs game trees (like the one below) to represent the outcomes of the dialogue, so that a dialogue strategy can be chosen for the current turn in the dialogue. PED automatically maintains a belief model by a belief revision process that uses the observed acts in the dialogue. The game tree is evaluated in the context of this belief model. PED is efficient because it uses probabilistic estimates of belief rather than a plain logical belief model.

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Hypercube

A graph visualizing tool.

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A diskless or systemless environment for client machines.