Tiny Tcl 6.8 is a rommable, minimal Tcl implementation for embedded applications. Derived from the venerable Tcl 6.7 release, Tiny Tcl 6.8 has a solid Tcl feature set, excluding newer capabilities of Tcl 7 and 8 such as the bytecode compiler, namespaces, sockets, and async event handling, among others. Excluding C library functions, Tiny Tcl compiles down to less than 60 Kbytes on most machines, far smaller than any Tcl 7 or Tcl 8 derivatives.
TXR is a new data munging language. TXR's special pattern language provides template-based matching of entire documents or large sections of documents. It also contains a language for functional and imperative programming. It is written in C and takes the form of a utility that is portable to Unix-like platforms and Windows.
Rhope is a dynamically typed dataflow programming language that also borrows some ideas from other paradigms. Unlike mainstream programming languages, statements are not necessarily executed in the order they are written, but instead based on their dependencies. Statements that do not share dependencies run in parallel. Most operations have value semantics (i.e. modifying an object makes a copy rather than changing the original) making this parallelism safe. For managing global state, Rhope has a transaction mechanism.
Fype is For Your Program Execution, an attempt to build an open source scripting language from scratch (just for fun) using C99 on FreeBSD. The focus is to use as few dependencies on 3rd party libraries as possible, to use as little code as possible, and to have a very small execution binary. It should be portable to many different operating systems.
Glulxe is an interpreted implementation of the Glulx portable Interactive Fiction VM, like the Z-machine but using the Glk API. Unlike the Z-machine, it uses 32-bit data and addresses, so it can handle game files up to four gigabytes long. Also unlike the Z-machine, it has native support for Glk I/O, so game files can use any capability Glk provides. However, like the Z-machine, you can write games in the Inform language and compile them to Glulx game files.