The CyaSSL embedded SSL library is a lightweight SSL library written in ANSI C and targeted for embedded and RTOS environments, primarily because of its small size, speed, and feature set. It is commonly used in standard operating environments and cloud services as well because of its royalty-free pricing and excellent cross platform support. CyaSSL supports industry standards up to the current TLS 1.2 and DTLS 1.2 levels, is up to 20 times smaller than OpenSSL, and offers progressive ciphers such as HC-128, RABBIT, and NTRU.
The dyncall library project provides a clean and portable C interface to dynamically issue foreign function calls using small call kernels written in assembly. Instead of providing code for every bridged function call, which unnecessarily results in code bloat, only a modest number of instructions are used to invoke all calls.
C-Dogs SDL is a port of the old DOS arcade game C-Dogs to modern operating systems. C-Dogs is an arcade shoot-em-up which lets players work alone or co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The original DOS version of C-Dogs came with several built in missions and dogfight maps, and this version is no exception. The author of the DOS version of C-Dogs is Ronny Wester.
se is a screen-oriented version of the classic UNIX text editor ed. The editor implements many of the commands of ed, but instead of being line-oriented, se is screen-oriented. The command syntax is very familiar to users who already know ed. If you get stuck, there is a built-in help system that describes many of the available commands. Many configurable options can be loaded from a .serc file. se can be run interactively or in a script via the included scriptse utility. The editor is portable across many platforms, supporting major Linux and BSD distributions as well as other systems like GNU, Minix, Haiku, OpenSolaris, and Cygwin.
EGSL is a small interpreter which can execute Lua scripts. It includes some functions for fast and easy game development. These are image manipulation functions, functions for 2D drawing, sound and music, input via mouse, keyboard, and joypad, and some helper functions. The engine is based on SDL, SDL_gfx, and SDL_mixer, and additionally on SDL_image on Haiku-OS.