Gastona is an approach for rapid and easy development in less than 1 MB, including sqlite and the complete documentation with samples. It is useful for developing tools and many other applications. The GUI is built through configuration using intuitive layout managers and the communication with widget and the logic using a text generator concept. Emphasis has been put on featured widgets (assisted table and tree) and in high-level commands (scanning files and a text parser for records).
gitg targets cases where it is useful to provide a graphical representation of Git data or actions. The history view is a good example, where graphical representation helps to get an overview of the repository. gitg does not aim to be an advanced tool that allows access to every feature of Git through a graphical interface. However, it will try to incorporate common actions that might require multiple actions on the command line (like staging, unstaging, reverting, and committing).
gwcalc is a front-end for the Wcalc command line calculator. Its main features are menu access to all functions defined in Wcalc, menu access to a huge number of constants defined in Wcalc, intuitive entry of formulas, easy editing and 're-evaluation', and easy conversion between decimal, hex, octal, and binary, both in input and output. It works with fractional numbers in all bases, is very configurable, and is easy to use.
jnostromo provides drivers for the Razer Nostromo designed to be E-Sport legal. Profiles are unique user-defined keymappings and can be created for each game. A profile can have up to eight unique keymaps with mappings to switch between keymaps. jnostromo includes an easy-to-use configuration GUI to map keys from the nostromo to the keyboard and/or mouse. The configuration GUI can be hidden, and, at any time, the GUI can be displayed by clicking on the system tray icon. It's the goal of this project to make jnostromo the driver of choice for E-Sports and competitive gamers.
libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more.