RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.
SHEF is an HTML editing framework and component for the Java Swing GUI library. It can be plugged into the javax.swing.JEditorPane text component, adding usable HTML WYSIWYG editing capabilities. In addition, it works around various JEditorPane quirks and adds functionality currently missing from the standard Swing text implementation. It includes an HTML source editor with syntax highlighting, context-sensitive Swing actions, unlimited undo/redo, table creation and editing, click+drag resizable tables, and click+drag resizable images. It is easily embeddable in Swing applications or applets.
Soul Capture captures the video and audio playback of OpenGL applications (such as games). It was created in Gambas and works as a frontend for the glc capture program. ffmpeg is also required for encoding. Soul Capture allows users to capture and encode footage of their games and other applications from a comfortable and easy-to-understand interface.
Symbolic is an enterprise platform designed to build, configure, and manage your huge and globally distributed data centers. It features cloud computing, Web manager virtual environments (Xen, KVM, and libvirt), clustering support, custom operations and scripts support, and user and role definitions.
The Two-Layered GUI Toolkit is a library of GUI helper classes which is designed in a way to simplify development of separate interchangeable front-ends. For every supported dialog box type, there is a settings class (independent from a GUI toolkit) whose options can be used by one of the implementations for a specific GUI toolkit (bindings for Gtk#, WPF, and WinForms are provided, but custom ones can be added). That is, the dialog definition can be prepared by the application's core component and passed to the front-end, which uses it to instantiate the dialog box using whatever GUI toolkit it likes.