86 projects tagged "GUI"
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.
Photini is a GUI program to create and edit metadata for digital photographs. It can set textual information such as title, description, and copyright as well as geolocation information by browsing a map or setting coordinates directly. It reads metadata in EXIF, IPTC, or XMP format and writes it to all three to maximize compatibility with other software.
Revised is a visual editor (or wizard/assistant/GUI) for Ren’Py, the visual-novel game editor. Ren'Py has a lot of capabilities, and Revised's purpose is not to allow everything that Ren'Py can do, just some of the basics. You can think of it as a step-by-step wizard to create the skeleton of a Ren'Py game.
Collax V-Family is a management suite based on a 64bit Linux system and KVM to provide server virtualization. It offers solutions for single virtualization hosts, as well as high availability management on two or more nodes, allowing embedded HA storage using DRBD and iSCSI. By using live snapshots, automatic live migration, and incremental backups, the availability of virtual machines is increased tremendously in case of hardware and software maintenance or even hardware failures. Virtual network switches and the protocols GVRP, LLDP, and RSTP help to set up a virtual DMZ.
planes is a hierarchical surface framework for PyGame. It introduces a "Plane" class which extends PyGame's "Surface" functionality, offering a hierarchy of mouse-sensitive, draggable Surfaces that can be used as sprites, windows, icons, or other interactive elements. In addition, the planes.gui module uses planes to provide basic GUI elements like container, label, text box, option list, and button.
A set of utility classes that can be used for Desktop application development.