BEYE (Binary EYE) is a portable advanced file viewer with a built-in editor for binary, hexadecimal, and disassembler modes. It contains a highlighting Java/AVR/i86-AMD64/ARM-XScale/PPC64 disassembler, full preview of MZ, NE, PE, LE, LX, DOS.SYS, NLM, ELF, a.out, arch, coff32, PharLap, and rdoff executable formats, a code guider, and many other features.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. It was originaly created as a commercial product, but is now being released under the GPL. The engine was designed from the beginning to be cross platform, and ran on Windows (DirectX, GL), and the Sony Playstation. The production pathway ran on Windows, and extended 3DStudio Max to be our level editor. The engine is currently being ported to Linux (it runs, but needs work), with plans to port the production pathway as well. Developers are wanted to help with this effort.
Paranormal is an extremely customizable visualization plugin for XMMS, based (conceptually) on Winamp's AVS plugin. Its goal is to be as flexible as possible by providing a number of 'actuators' that perform various tasks involved in generating an image. These actuators can then be combined to create a nearly unlimited number of effects.
GImageView is a GTK+ based image viewer. It supports tabbed browsing, thumbnail table views, directory tree views, drag and drop, reading the thumbnail cache of other famous image viewers, and a flexible user interface. It also support movies using the Xine library and MPlayer, and supports images in compressed archive formats like tar.gz, zip, and lha.
libCVD is a very portable and high performance C++ library for computer vision, image, and video processing. The emphasis is on providing simple and efficient image and video handling and high quality implementations of common low-level image processing function. The library is designed in a loosely-coupled manner, so that parts can be used easily in isolation if the whole library is not required. The video grabbing module provides a simple, uniform interface for videos from a variety of sources (live and recorded) and allows easy access to the raw pixel data. Likewise, the image loading/saving module provides simple, uniform interfaces for loading and saving images from bitmaps to 64 bit per channel RGBA images. The image processing routines can be applied easily to images and video, and accelerated versions exist for platforms supporting SSE.