METAGRAF is a graphical editor for creating figures in MetaPost. It is currently able to draw any kind of figure in b/w or color. METAGRAF outputs a MetaPost file which can then be run through MetaPost by itself or using TeX. The program is written in Java and is thus platform-independent.
TkDVI is a DVI previewer built with the Tcl/Tk toolkit. It can use multiple windows to display multiple pages at the same time (which can come from multiple DVI files sharing a common font repository). Each window can show either a single page, two facing pages (as in a book) or sixteen reduced pages in the space of one, to check page breaks and positioning of floating items. TkDVI supports many features from xdvi, such as a magnification glass, but also adds interesting stuff like a gv-like page selector and a `rubber line' for measuring distances. TkDVI is based on a reusable Tk `image type' for DVI files which can easily be incorporated in other programs, and it is straightforward to customize and extend TkDVI itself.
MpFot allows you to create MetaPost files from images in JPEG or GIF format. It uses Java2 and can optionally process the images before rendering to MetaPost files. MpFot can currently modify brilliance, color balance, and saturation, and it can also perform posterization, inversion of colors, and manual cropping. All the changes can be compared with the original image through a courtain-like facility.
Historical Event Markup and Linking Project (Heml) provides an XML schema for historical events and a Java Web app which transforms conforming documents into hyperlinked timelines, maps and tables. It aims to provide a most information-rich interchange format for historical data, and thus add a historical component to the growing movement for a 'Semantic Web.'
s3d is an XML schema for 3d scenes, objects, and so forth (intended primarily but not exclusively for computer games). The problem is that often as a games developer you need to work with many 3d editing tools and rendering engines, and there should be an easy and portable way to move objects, levels, etc. around. By having a common intermediate file format, you only need to write one exporter per tool and one importer per graphics engine. Also, you can develop generic tools which are not tied to any particular engine.